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Black Myth: Wukong Took 6 Years and Cost $70 Million to Develop

The success of Black Myth: Wukong continues to soar, with a new Bloomberg report confirming key details about the action RPG, which has set records on Steam and received glowing reviews.



Game Science has officially announced that the game has sold 18 million units to date, with a production budget of around $70 million.


Gaming budgets are skyrocketing, and Black Myth: Wukong demonstrates how the industry can navigate these financial challenges.


Already a fan-favorite, Black Myth: Wukong was developed over six years, during which Game Science expanded its studio and prepared for AAA-level production.


The $70 million price tag is notable, as most AAA games typically cost much more. Despite this modest budget, the game has been praised by fans and holds its own against titles that cost over $100 million.


Thanks to its efficient production, Black Myth: Wukong has been highly profitable. With 18 million copies sold, it has generated close to $1 billion in revenue, prompting the studio to confirm plans for DLC.


No one expected China’s first AAA game to perform this well, but Game Science is continuing to aim high, promising even more immersive experiences in the future.


With the game’s overwhelming success, all eyes are on Game Science to see where the story of the Destined One will go next.

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