top of page

Metal Gear Solid Retrospective – Part 1: The Birth of a Stealth Legend

In the mid-1980s, the gaming industry was dominated by action games, where players relentlessly advanced through levels, dispatching enemies with little thought for strategy or subtlety. This formula generated significant sales, making it seem unlikely that anyone would attempt to innovate within this genre. Yet, it was during this time that a young visionary would dare to change the game.



Hideo Kojima’s Entry into Konami

At just 23 years old, Hideo Kojima joined the MSX division of Konami in 1986. Despite having limited programming skills, Kojima’s creative spark shone through. He served as assistant director for Penguin Adventure, a sequel to the 1983 title Antarctic Adventure, and developed an action platformer called Lost World, which was ultimately rejected. Faced with the prospect of losing his job, Kojima pitched a new concept: a war-themed shoot-’em-up for the MSX2 that defied conventional gaming norms by encouraging players to hide rather than engage in all-out combat.



Initially met with skepticism, Kojima’s vision was ultimately embraced by Konami, leading to the release of Metal Gear on July 12, 1987.



A New Kind of Gameplay

Metal Gear introduced players to Solid Snake, a special operative tasked with infiltrating a heavily fortified installation known as Outer Heaven, located in a fictional region north of South Africa. With little more than his fists and a pack of cigarettes, Snake’s mission—Operation Intrude N313—was a direct response to a previous failed infiltration attempt by another operative named Gray Fox. This earlier mission had left behind a cryptic warning: “Metal Gear.”



Players navigated a complex world filled with guards, security cameras, and various obstacles. Rather than charging in guns blazing, players learned to adopt a stealthy approach, utilizing items and equipment to aid in their mission. This included tools to help Snake breathe underwater, disguise himself, and navigate treacherous environments. The game’s mechanics required players to be strategic about their actions, as alerting the guards would result in overwhelming reinforcements.



Unraveling the Plot

As Snake progressed, he uncovered the true threat posed by Metal Gear—a bipedal tank capable of launching nuclear weapons from anywhere in the world. The stakes escalated when Snake discovered that the creator of this deadly machine, Dr. Drago Petrovich Madnar, had been kidnapped along with his daughter, Ellen. With guidance from a resistance group via radio, Snake navigated the dangers of Outer Heaven, confronting various bosses and unraveling the plot to stop Metal Gear.



After a series of tense encounters, Snake ultimately faced off against Big Boss, the mastermind behind Outer Heaven, in a dramatic showdown. With clever tactics and the use of his cigarettes to buy time, Snake managed to defeat Big Boss and destroy Metal Gear, escaping just as Outer Heaven was obliterated.



A Lasting Legacy

Upon its release, Metal Gear garnered critical acclaim in Japan and Europe, establishing a dedicated fanbase. Its success paved the way for an American port on the Nintendo Entertainment System (NES) in June 1988, albeit with notable differences. The NES version altered the narrative, omitting significant sequences from the MSX2 original, which disappointed Kojima, who felt the changes compromised the game’s essence. Despite this, the NES version sold over a million copies, cementing Metal Gear's place in gaming history.



Kojima’s ground-breaking title laid the groundwork for a new genre—the stealth game. By introducing elements of strategy and cunning into a predominantly action-focused industry, Metal Gear not only challenged conventions but also redefined them.



Sequels and Innovations

In the years that followed, Metal Gear would see several adaptations and sequels, each contributing to its evolving legacy. The first true sequel, Snake's Revenge, released in 1990, deviated from Kojima's original vision, but it expanded on gameplay elements and introduced new characters and mechanics.



However, it wasn’t until Metal Gear 2: Solid Snake launched on July 19, 1990, that Kojima returned to the series with a project that met his creative standards. This installment introduced a rich narrative and complex characters, further pushing the boundaries of storytelling in video games. Set in the fictional land of Zanzibar, the game followed Snake on another mission to thwart a new Metal Gear threat, incorporating enhanced gameplay mechanics and strategic elements that deepened the player’s experience.



Conclusion

The Metal Gear series transformed the landscape of gaming, demonstrating that players could engage in nuanced strategies rather than mere combat. Hideo Kojima's initial gamble on stealth gameplay not only paid off but also set the stage for a franchise that would continue to evolve and captivate audiences for decades. The journey of Metal Gear from its humble beginnings to a cornerstone of the gaming industry is a testament to the power of innovation and creativity in a rapidly changing world.

Comments


bottom of page