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Writer's pictureGennadi Vinogradov

Metal Gear Solid Retrospective – Part 2: A Tale of Two Snakes

Hideo Kojima, the mastermind behind the legendary Metal Gear series, ventured beyond Zanzibar Land and delved into the outer realms of creativity before returning to Metal Gear. After the release of Metal Gear 2: Solid Snake, Kojima took on a different direction, creating the futuristic, point-and-click graphic adventure Policenauts in 1994. Originally released for the PC-98, this game was later ported to the 3DO, allowing Kojima to explore new storytelling techniques. During this time, Kojima was captivated by Sony's emerging PlayStation, and he recognized its potential for ground-breaking gameplay and storytelling.



The Dawn of Metal Gear Solid (1995)

In 1995, Kojima began working on what would become one of the most influential games of all time—Metal Gear Solid. It had been five years since he had touched the Metal Gear series, but with Konami's newly created Computer Entertainment Japan division, the project was in good hands. Yoji Shinkawa, who had worked as a debugger on Policenauts, was brought on board to design the characters for Metal Gear Solid. This marked a departure from the more cartoony depictions of Snake in the earlier games, inspired by actors like Mel Gibson and Michael Madsen. Shinkawa crafted a grittier, more realistic look for Snake, setting the tone for the darker, more mature atmosphere of the game.



The first gameplay of Metal Gear Solid debuted at E3 in 1997, creating a buzz that only intensified leading up to its release. Alongside anticipated titles like Banjo-Kazooie, Final Fantasy VII, and The Legend of Zelda: Ocarina of Time, Metal Gear Solid showcased a unique blend of stealth, combat, and cinematic storytelling that set it apart from the competition. Fans eagerly awaited its release, and on June 12, 1998, the game finally launched in Japan, with North American gamers waiting until October to experience it.



Shadow Moses Incident: A New Chapter for Solid Snake

The story of Metal Gear Solid takes place six years after the events of Metal Gear 2: Solid Snake, in the not-so-distant future of 2005. Snake, retired and living a quiet life, is called back into action when a group of rogue soldiers—led by Liquid Snake—seize control of a nuclear disposal facility on Shadow Moses Island, off the coast of Alaska. These rebels, known as FOXHOUND, threaten to launch a nuclear strike unless their demands are met, specifically requesting the remains of Big Boss.



With the stakes at their highest, Colonel Roy Campbell reactivates Snake to lead the mission. He is supported by a new team: Naomi Hunter, a geneticist; Mei Ling, who designed the Soliton radar system; Natasha Romanenko, a weapons analyst; and Master McDonnell Miller, a combat veteran who advises Snake throughout the mission. Snake must infiltrate the base, rescue key hostages—Kenneth Baker, the president of ArmsTech, and Donald Anderson, the head of DARPA—and uncover the secrets behind Metal Gear REX, the newest iteration of the walking tank.



Gameplay Innovations and the Evolution of Stealth Mechanics

One of the defining features of Metal Gear Solid was its revolutionary gameplay mechanics. The top-down perspective from earlier Metal Gear games returned, but now with added enhancements like corner-cams and first-person views when Snake was in cover. This allowed for greater immersion and strategy in how players approached each scenario. The introduction of the Soliton radar system, designed by Mei Ling, allowed players to see the position and field of vision of enemies, which was essential for the stealth-based gameplay.



Kojima’s use of cinematic techniques was another hallmark of Metal Gear Solid. The PlayStation hardware enabled the development team to create long, fluid cutscenes that seamlessly blended with the gameplay, making the experience feel more like an interactive movie. For the first time, the Metal Gear franchise introduced voice acting, bringing characters to life with iconic performances. In Japan, Akio Ōtsuka voiced Snake, while in the U.S., the role was taken on by actor and screenwriter David Hayter, who would become synonymous with the character.



Unforgettable Boss Fights and Characters

Metal Gear Solid is remembered for its colorful cast of villains and epic boss battles. From Revolver Ocelot, a master gunslinger, to the psychic Psycho Mantis, each encounter was unique and pushed the boundaries of what players expected from a video game. Psycho Mantis, in particular, became infamous for breaking the fourth wall by reading the player's memory card and manipulating the game’s controls.



Other memorable antagonists included Sniper Wolf, who tragically met her end after a heartfelt battle with Snake, and Vulcan Raven, a powerhouse armed with a Gatling gun. Each boss battle required players to think strategically, making use of their environment and tools to gain the upper hand.



But not all adversaries were straightforward. The mysterious cyborg ninja, later revealed to be Gray Fox, added layers of intrigue to the story. His personal conflict with Snake and his eventual redemption created one of the game’s most poignant moments.



The FoxDie Virus and the Final Showdown

As the plot of Metal Gear Solid unfolded, Snake discovered a deadly conspiracy involving the FoxDie virus, a biological weapon designed to kill specific targets, including himself. Naomi Hunter, originally a spy, had secretly injected Snake with the virus before the mission began. As characters around him began dying from mysterious heart attacks, Snake realized the grave danger he was in.



The final act of the game saw Snake face off against Liquid Snake, who revealed that they were both clones of Big Boss, part of a genetic experiment to create the ultimate soldier. After a dramatic showdown, Liquid appeared to have the upper hand, but FoxDie activated at the last moment, killing him and saving Snake.



The game offered two possible endings, depending on whether the player was able to resist torture. In one, Snake escapes with Meryl, and in the other, he leaves with Otacon. Either way, Colonel Campbell calls off a nuclear strike, and Snake is officially declared dead to the world, allowing him to disappear once again.



Critical Reception and Lasting Legacy

Metal Gear Solid was a commercial and critical success, selling 350,000 copies in its first weekend and over 6 million copies worldwide. It received near-perfect scores from critics, who praised its innovative gameplay, intricate story, and cinematic presentation. Though some criticized its relatively short length, the impact of Metal Gear Solid was undeniable. It redefined the action genre and inspired countless games in the years that followed.



A year later, Konami released Metal Gear Solid: Integral in Japan, an enhanced version with additional content, including 300 VR missions. These missions were released separately in North America as VR Missions, giving fans even more stealth puzzles and challenges to master.



The Twin Snakes Remake (2004)

Despite the overwhelming success of Metal Gear Solid, Kojima wasn’t satisfied. In 2004, he collaborated with Silicon Knights to remake the game for the Nintendo GameCube, titled Metal Gear Solid: The Twin Snakes. This version included gameplay enhancements from Metal Gear Solid 2: Sons of Liberty and updated graphics, though the core story remained the same. While The Twin Snakes received praise for its improvements, it also faced criticism for its over-the-top cutscenes, directed by Japanese filmmaker Ryuhei Kitamura.



Conclusion

Metal Gear Solid remains a monumental achievement in video game history. Its blend of stealth mechanics, cinematic storytelling, and complex characters set a new standard for the industry, and its influence can still be felt in games today. As part of Hideo Kojima’s legacy, Metal Gear Solid is a testament to the power of interactive storytelling and the evolution of the gaming medium.

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