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Writer's pictureGennadi Vinogradov

Metal Gear Solid Retrospective – Part 7: Bridging the Past and Future

Released in 2010, Metal Gear Solid: Peace Walker marked a significant chapter in the Metal Gear Solid franchise. Following the conclusion of Metal Gear Solid 4: Guns of the Patriots in 2008, which wrapped up Solid Snake's story, the series turned its focus back to the enigmatic Big Boss, a character who had left many questions unanswered. Peace Walker not only continued Big Boss's saga but also explored his transformation into one of the series' most complex villains.



A New Direction in Gaming

Interestingly, Peace Walker was initially not intended to be a Hideo Kojima game. Kojima, the creator of the Metal Gear series, initially planned to merely outline the game’s concepts, allowing his development team to take over. However, as the narrative themes of nuclear deterrence and Cold War tensions began to take shape, he became concerned that the plot might be too convoluted for younger audiences. This led him to take a more hands-on role as the director, producer, and writer, ensuring clarity in the storytelling.



A notable aspect of the game’s design is its vibrant color palette, especially the dominant use of yellow, aimed at appealing to a younger demographic. This shift in focus was likely influenced by the immense popularity of the Monster Hunter franchise, which had captivated a younger audience in Japan. During this time, Monster Hunter Freedom Unite had sold millions, and Konami hoped to tap into that success by engaging the same player base.



Kojima’s Inspirations

Kojima’s creative process for Peace Walker was surprisingly influenced by Pokémon Gold and Silver. His son’s fascination with these games led Kojima to play through them multiple times, eventually becoming enamored with their design. This inspiration is reflected in Peace Walker, especially in its post-credit content, which added layers to the gameplay experience and encouraged players to explore the game thoroughly.



The Story Unfolds

Set after the events of Metal Gear Solid 3: Snake Eater and Metal Gear Solid: Portable Ops, Peace Walker follows Big Boss as he grapples with his past and his relationships. After witnessing the fate of his mentor, The Boss, Big Boss forms a military organization known as the MSF (Militaires Sans Frontières), or Soldiers Without Borders. The purpose of this organization is to operate independently from government influence, thereby preventing soldiers from facing the disgrace that befell The Boss.



The narrative kicks off with the arrival of KGB agent Ramón Galvez and a young peace-seeker named P. Ortega. Galvez enlists the help of MSF to investigate suspicious CIA activities in Costa Rica. Big Boss is initially reluctant until he hears a recording of The Boss’s voice, stirring up deep-seated emotions and compelling him to take action.



As the story progresses, players learn about an AI called Mammal Pod, which has been created in The Boss's likeness. This AI is tied to a quadrupedal nuclear weapon called Peace Walker, developed by CIA station chief Hot Coldman as a nuclear deterrent. This relationship between AI and weaponry raises moral questions about autonomy, power, and the consequences of human actions in warfare.



Character Development

One of the game's standout achievements is its deep character development, particularly of Big Boss. Throughout Peace Walker, players witness his internal struggles and emotional vulnerabilities, especially when confronted with the AI version of The Boss. This confrontation prompts Big Boss to question his past and the choices he has made, showcasing his growth from a soldier to a complex figure who embodies both heroism and villainy.



The game also introduces new characters, like Doctor Strangelove, a scientist who idolizes The Boss and becomes entangled in the moral dilemmas surrounding nuclear weapons. Her pursuit of a version of The Boss, despite the devastating consequences, illustrates the dangers of obsession and ambition, central themes in the Metal Gear series.



Game Mechanics and Structure

Peace Walker expands on the gameplay mechanics established in previous Metal Gear titles. Players are given unprecedented control over the development of their military base, allowing them to recruit and manage soldiers, each of whom contributes differently to the MSF's operations. This adds layers of strategy, as players must make difficult decisions regarding resource allocation and combat unit management.



The game also introduces a unique currency system called GMP (Gross Military Product), which players earn through missions and use to research new weapons and improve their base. This system encourages players to think critically about their choices, balancing immediate needs against long-term goals.



Multiplayer Features

While Metal Gear is often recognized for its engaging single-player campaigns, Peace Walker also offers robust multiplayer features. Players can team up for main missions and boss battles, with gameplay designed to promote collaboration. Certain shortcuts and actions are only accessible through cooperative play, enriching the experience and allowing for strategic planning.



Conclusion

Metal Gear Solid: Peace Walker is more than just a continuation of Big Boss's story; it is a profound exploration of morality, choice, and the human condition in the context of war. By intertwining complex narratives with innovative gameplay mechanics, Kojima and his team created a title that resonates with both long-time fans and newcomers alike. As the game delves into the psyche of its characters, it challenges players to consider the consequences of their actions in a world fraught with conflict and moral ambiguity.

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