Code Talker is a lengthy and complex mission, so be sure to bring Quiet along and equip yourself with a Sniper Rifle. Additionally, ensure that your ammo—whether ZZZ or conventional—matches Quiet's gear. Be prepared, as you'll be ambushed by four sniper Skulls halfway up the valley.
These characters can teleport and turn invisible, similar to Quiet. As you ascend the hill where they've taken residence, use your infrared (IR) gear to spot them or stay alert for their laser sights.
At the first sign of their tracking beams, take cover between yourself and them.
Quickly duck in and out to draw their fire, then pop out and spot them using your binoculars.
Once tagged, snipe them with counterfire. On the low ridge in this area, you’ll often encounter a crossfire just over the hilltop. Carefully engage these enemies one at a time and position Quiet for maximum support. Once your foes are reduced to zero life or awareness, they will leap away to safety.
Once these enemies are cleared, advance toward the mansion while keeping Quiet in a supporting position around the perimeter.
Circle the house and enter through the open floor at the top. Most of the windows and doors are barred, but you can gain entry at this point.
Descend through the house, carefully clearing each floor as you go. Your objective is to reach the cellar. The Sonar Arm is particularly useful in this area for spotting enemies and luring them toward traps.
When you reach the cellar, you'll find Code Talker there.
Carry him upstairs, then cautiously position yourself behind the main door. Use silenced weapons to eliminate the troops that stream in from cover.
Call the helicopter to pick you up, then make your way up the hill ahead while staying to the right. The landing zone (LZ) is at the top. Advance very cautiously up the ridge toward the helicopter.
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