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Suicide Squad: Kill the Justice League Faces a Rocky Launch and Player Backlash

It's been just over a day since Suicide Squad: Kill the Justice League hit the gaming scene, and the initial impressions are far from positive for the highly anticipated third-person shooter. Igniting a storm of controversy, the game's release has been plagued by bugs, technical issues, and an alarming discovery - a broken single-player mode claiming completion before players even dive into the action.



According to a recent report by trends analyst McLuck, search queries for Suicide Squad refunds have skyrocketed by almost 800%, indicating a growing wave of dissatisfaction among players who seem to be having buyer's remorse. Notably, this surge in refund requests comes at a time when the game is only available through early access for Deluxe Edition holders, with the full release still a couple of days away.


McLuck aptly describes the game's launch as "glitch-ridden," shedding light on the astonishing 791% surge in searches related to "Suicide Squad refunds." Despite the global release date still looming, the game encountered a major setback when Rocksteady took down the servers just an hour into launch, keeping them offline for several hours before the title could see the light of day again.

As for the broader picture surrounding Suicide Squad's turbulent launch, it's crucial to understand the game has been under scrutiny since its inception, primarily due to its adoption of a live-service model aligned with WB's long-term business goals. The negativity intensified during closed alphas and previews, where prominent gaming outlets criticized the gameplay as uninspired and subpar.


Adding to the woes, the recent denial of review codes to publications further muddies the waters. With the release just two days away, there isn't a single review in sight, raising concerns about the game's overall quality and Rocksteady's decision to keep crucial information under wraps.

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