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Writer's pictureSpencer Lee Keung

The Legend of Zelda Retrospective – Part 3: Time and Transformation

The Legend of Zelda franchise has captivated gamers since its inception, and the evolution of the series is nothing short of remarkable. This retrospective examines the developments and transformations that took place during the mid-90s and the transition into 3D gaming, particularly highlighting the journey from "Ocarina of Time" to "Majora's Mask" and beyond.



A Drought for Zelda Fans

While the late 1980s and early 1990s were prosperous for Link, the mid-90s felt like Ganon's sacred realm—a desolate period for Zelda enthusiasts. Nintendo was embroiled in a tumultuous partnership with Sony to create a CD-ROM add-on for the Super Nintendo. However, after breaking the contract with Sony, Nintendo partnered with Philips, which subsequently led to three poorly received Zelda games: Link: The Faces of Evil, Zelda: The Wand of Gamelon, and Zelda's Adventure. Released between 1993 and 1994, these titles were developed without Nintendo's involvement and are often regarded as tarnishing the franchise's reputation.



As time dragged on, Zelda fans remained hopeful for Link's return. The industry was moving into the 3D realm, and it was evident that the beloved franchise would need to adapt. Excitement buzzed around the release of the Nintendo 64 in 1996, especially after witnessing Mario's first foray into 3D gaming.



The Breakthrough: Ocarina of Time

In 1998, The Legend of Zelda: Ocarina of Time was released, forever changing the landscape of action role-playing games. Pre-ordering the fifth installment guaranteed fans a special gold-colored cartridge, creating immense anticipation for the new adventure. Upon stepping into Hyrule, players were immediately struck by the stunning visuals and expansive open world, setting the stage for a gaming experience unlike any before.



While long-time fans might have recognized familiar elements, Ocarina of Time introduced revolutionary mechanics. Players rediscovered classic tools like the boomerang and the bow, but with enhanced precision thanks to a new lock-on targeting system. This innovation eliminated the frustration of aimless attacks, allowing players to engage more effectively with enemies, including formidable bosses with distinct weak points.



The game also introduced exciting new items, such as the Lens of Truth, which helped Link uncover hidden passages, and the ability to enchant arrows with fire, ice, or light. Additionally, Link's wardrobe expanded beyond his signature green tunic to include outfits for specific scenarios, such as a red tunic for fire protection and a blue tunic for swimming.



One of the most significant additions was the introduction of Epona, Link's loyal horse, who became a vital companion on his journey. The game's central mechanic, the Ocarina, was another highlight, allowing players to manipulate time and the environment through music. The enchanting score, composed by Koji Kondo, featured ten unique themes that players could perform using the controller, making music an integral part of the gameplay.



However, the most shocking plot twist occurred when Link pulled the Master Sword from its pedestal, propelling him into adulthood and altering his quest forever. This pivotal moment not only changed Link's abilities and available weapons but also introduced a darker, more chaotic Hyrule dominated by Ganon’s evil influence.



Despite some criticisms, such as the infamous Water Temple and graphics that did not quite match PlayStation standards, Ocarina of Time was hailed as a masterpiece, offering a rich blend of quests and gameplay experiences that cemented its legacy as one of the greatest games of all time.



The Follow-Up: Majora's Mask

In 2000, Nintendo released The Legend of Zelda: Majora's Mask, a sequel that took a dramatic turn, leaving many fans apprehensive. Players were stripped of beloved elements from Ocarina of Time—Navi was gone, and even the Ocarina itself was taken from Link. The dark narrative unfolded as Link attempted to save the doomed town

of Termina, trapped in a relentless three-day cycle.



This sequel introduced a unique gameplay mechanic centered around masks, granting Link transformative abilities. Players could morph into different creatures—each with their own strengths—by donning masks, such as the Goron and Zora. The vast world of Termina, though smaller than Hyrule, was filled with depth and character, with NPCs following their schedules and narratives, creating a vibrant, living environment.



The time-based gameplay added pressure, as players had only three days to complete their objectives before the ominous moon crashed down. Those who embraced the challenge



Although Majora's Mask diverged from the established Zelda formula, it introduced complex narratives and character-driven gameplay that some fans appreciated. While the two Nintendo 64 titles seemed to be on opposing ends of the spectrum, they complemented each other beautifully, with Ocarina of Time showcasing expansive exploration and Majora's Mask diving deep into the intricacies of its characters.



The Future of Zelda

As we continue through the storied lineage of The Legend of Zelda, we arrive at the Game Boy era, where Link expanded his adventures into handheld gaming. Titles like Oracle of Seasons and Oracle of Ages redefined RPGs for portable consoles, while multiplayer experiences like Four Swords Adventures showcased the franchise’s ability to evolve and innovate.



The journey of Zelda continues to be a testament to the franchise's enduring legacy and its ability to adapt to the ever-changing landscape of gaming. Each installment, with its unique mechanics and storytelling, has left an indelible mark on the hearts of fans worldwide.

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