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Writer's pictureSpencer Lee Keung

The Legend of Zelda Retrospective – Part 5: From Hyrule to the Great Sea

In August 2000, at the Space World Expo, Nintendo introduced the GameCube for the first time. Among the demonstrations was a captivating battle between Ganon and Link, reminiscent of the classic characters from The Legend of Zelda: Ocarina of Time. Although the demonstration lasted just under a minute, it left a lasting impression, fueling fans’ anticipation for the next installment of the beloved franchise.



Controversial Changes to Link

The following year, Nintendo surprised fans with a drastically different version of Link. This iteration of the hero, perhaps the youngest ever created, sparked controversy among longtime fans, many of whom felt that the new direction was a departure from what they cherished. Shigeru Miyamoto defended the decision to appeal to a younger audience, opting for a colorful, cartoon-like aesthetic that characterized the world of Hyrule. Initial reactions were mixed, especially with competitors like Sony preparing to launch the PlayStation 2 and Microsoft developing their first home console. However, those doubts began to dissipate when The Legend of Zelda: The Wind Waker was released in March 2003.



Unique Art Style and Gameplay Innovations

Ironically, the game's unique art style was initially criticized for lacking the next-gen detail that fans expected. Yet, Link in The Wind Waker emerged as one of the most expressive video game characters, his emotions conveyed through subtle animations and playful antics. Few games have matched the quality of its cel-shaded animation, a pioneering technique that has influenced many titles since.



The Story of a Submerged Hyrule

Set hundreds of years after Ocarina of Time, the story unfolds in a submerged Hyrule, now known as the Great Sea. Legends of a boy in green tunics and a buried treasure were passed down through generations, offering a vague narrative of how the land became engulfed in water. This lore served to inspire courage in children, who donned green attire to emulate their hero. When Link, clad in his iconic emerald outfit, embarks on his adventure, he quickly encounters Tetra, a pirate captain. However, the adventure takes a dark turn when a giant bird kidnaps Link's sister, Errol, prompting Link to journey to the Forsaken Fortress to rescue her.



Stealth Mechanics and Character Development

The gameplay introduced players to a stealth mechanic for the first time, requiring Link to navigate the fortress without being detected. Utilizing barrels to hide and avoiding enemies transformed Link into a master of stealth akin to Solid Snake. Unfortunately, the rescue mission fails, and Link finds himself tossed into the sea, only to be rescued by the King of Red Lions, a sentient boat that becomes a source of wisdom and guidance for Link as he sets sail to rediscover Hyrule.



Seamless Exploration of the Great Sea

The design of the game allowed for a seamless exploration of its vast open world, with players free to traverse the Great Sea without loading times, except when entering significant locations like caves or dungeons. Sailing between islands was an exhilarating experience, showcasing one of the largest open worlds in gaming history. However, the King of Red Lions required Link to harness the power of the winds, leading to the introduction of the Wind Waker, a musical instrument that allowed players to control the wind’s direction. With this instrument, Link could conduct the skies, changing the tempo of the winds to suit his journey.



The Quest for the Master Sword

The quest tasked Link with recovering three pearls and reviving the Tower of the Gods, which ultimately led him to the frozen ruins of Hyrule, where he discovered the Master Sword. Once wielding this legendary weapon, Link could fully engage in the game’s refined combat system, which featured parrying mechanics that added depth to encounters with enemies.



The Confrontation with Ganon

As Link ventured back to the surface, he learned that Ganon still posed a threat. In a shocking revelation, Tetra was revealed to be Princess Zelda, while the King of Red Lions turned out to be the long-lost King of Hyrule. With their guidance, Link prepared to face Ganon and restore power to the Master Sword. After defeating Ganon, Hyrule succumbed to the Great Sea, marking a significant turning point in the franchise’s narrative.



The Minish Cap and Its Legacy

Following The Wind Waker, fans faced a lengthy wait for the next major console installment. However, during this hiatus, Nintendo released The Legend of Zelda: The Minish Cap for the Game Boy Advance in early 2005. This game took players into the uncharted territories of Hyrule, presenting a vibrant world crafted from sprites that hearkened back to the aesthetics of the Super Nintendo era.



A Whimsical Tale of Adventure

Set against the backdrop of the Picori Festival, the game revolved around Link’s mission to save Princess Zelda after she is turned to stone by the sorcerer Vaati. Players experienced a new perspective as Link shrank down to interact with the Minish, a race thought to be mythical. By collecting multi-colored kinstones and restoring the Picori Sword, Link aimed to thwart Vaati’s plans.



The End of One Chapter, the Beginning of Another

Ultimately, The Minish Cap showcased a whimsical tale that expanded the Zelda universe, introducing characters and gameplay mechanics that would resonate with players. With Vaati defeated, Hyrule was saved once more, closing the door on this chapter of Link’s adventures.

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