Bethesda’s games are often “irresponsibly large”, but there’s a reason behind it, according to Todd Howard, the executive producer and director at Bethesda Game Studios, who recently served as game director for Starfield. In an interview with BAFTA he spoke about his work, explaining that the studio's games are so massive because they seldom cut content.
“As the director, my job is a bit like a film director,” he said. “I bring together all the elements—art, cinematography, and the technology our engineers create to bring these worlds to life. Then there’s the writing, quest design, level design—it’s a unique position where I get to work with many talented people and unify it all.” With a smirk, he added: “We actually cut very little from our games at Bethesda, which is why they end up being irresponsibly large.”
Starfield’s first major expansion, Shattered Space, is out today for Xbox Series X/S and PC. The DLC is included in the Premium and Constellation Editions of Starfield or can be bought separately for $29.99 / £29.99.
Howard has compared the scope of Shattered Space to Fallout 4’s Far Harbor expansion, and he hopes to release Starfield story expansions annually.
i'll believe it when i see it
''Bethesda’s games are so big is because the studio rarely cuts any content.''
Where is this content?