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- Final Fantasy XIV: All Eureka Mounts Guide
Final Fantasy XIV's Eureka is a distinct gameplay area introduced in the Stormblood expansion. It offers a unique take on open-world content with an emphasis on exploration, combat, and character progression. Eureka is divided into multiple instances, each with its own evolving storyline and gameplay mechanics. Tyrannosaur Eureka Anemos You can get the Tyrannosaur mount from Anemos Lockboxes. You’ll find these by completing events and trials in The Forbidden Land, Eureka Anemos. This is a 144 player instance where you can level up Eureka weapons and grind up new materials. Sadly, this is designed to be for level 70 players, and thus is no longer as useful for powerleveling endgame characters. Eldthurs Eureka Pyros This mount is rarely available from the Happiness Rabbit Treasure Chest in “The Forbidden Land, Eureka Pyros”. This mount is also available for purchase via the Market Board. Eurekan Petrel Eureka Hydatos The Eurekan Petrel can be acquired from special gold chests containing rewards from specific 'Eureka Notorious Monsters.' To embark on this journey, players need to engage with the 'Eureka' questline, accessible in Kugane. Unlocking this questline requires achieving level 70 and completing the main story of Final Fantasy XIV beforehand. Unlocking the gold chests involves participating in the 'bunnies' FATEs' within Hydatos. These FATEs lead players to a hidden chest guided by adorable bunnies. Upon locating the chest, you can interact with it to initiate your attempt at obtaining the Eureka Petrel mount—a highly uncommon drop. Specifically, the Eurekan Petrel horn, essential for summoning the mount, has the potential to drop from this chest. This mount is also available for purchase via the Market Board.
- The Witcher 3: Wild Hunt – macOS Review
Embarking on The Witcher 3 journey felt like diving into an expansive fantasy realm that grew exponentially more captivating with every passing hour. At the five-hour mark, doubts lingered – the menus were perplexing, combat felt lackluster, and discoveries lacked the expected enthusiasm. However, by the fifteenth hour, revelations unfolded about crafting and alchemy, further deepening the complexity. Fast forward to the staggering one-hundred fifty-one hours of playtime, and the transformation of Geralt of Rivia into an unstoppable force wielding Grandmaster Ursine armor and swords was nothing short of epic. Initially overwhelmed by the vastness of Velen's map, littered with infinite question marks, the perseverance paid off. From intricate storytelling involving the Bloody Baron to enthralling secondary stories, The Witcher 3's narrative weaves a tapestry of mystery and choice. The protagonist, Geralt, is a compelling figure, and the supporting cast, including Yennefer, Triss, Lambert, and Vesemir, adds depth to the immersive world based on European folklore. The landscapes of Velen, Novigrad, Skellige, and Toussaint are visually striking, each offering its own open-world experience filled with bandit camps, treasures, and mysteries. The beauty extends beyond visuals, as the enchanting soundtrack complements the atmospheric exploration seamlessly. The game's depth transcends mere experience points, as leveling up unfolds a vast array of ability points to customize Geralt's skills and attributes. The crafting system, encompassing weapons, armor, and alchemy, contributes to Geralt's growth, offering players the freedom to strategize and specialize in combat. Gwent, a card game within the game, stands out as a delightful diversion, showcasing the developers' attention to detail. Monster designs are nothing short of awe-inspiring, enhancing the immersion into a world teeming with life and danger. However, the grandiosity of The Witcher 3 is not without its flaws. Controlling Geralt on horseback or in water poses challenges, and occasional bugs, while often amusing, can hinder progress. Glitches that impede certain quests might frustrate players navigating this colossal RPG. In conclusion, The Witcher 3: Wild Hunt is the RPG that surprises, overwhelms, and ultimately captivates. Those who persist past initial hurdles will uncover a world rich in history, lore, and unforgettable moments. Its grandeur may intimidate, but the life of a witcher, filled with shock, wonder, hilarity, and sadness, proves an experience unmatched in the realm of RPGs. Final Score:
- Final Fantasy XIV: All Dungeon Mounts Guide
Final Fantasy XIV features a wide variety of dungeons, each with unique mechanics, boss fights, and rewards, contributing to both the narrative and character development. Magitek Predator Ala Mhigo In order to obtain the Magitek Predator mount, achieving level 70 is the first requirement. Following this, completion of the Main Scenario Quest named "The Measure of His Reach" becomes necessary; this quest serves as the second-to-last step in the Stormblood questline. Subsequently, your following Main Scenario Quest will be titled "Stormblood," and progression will demand entrance into the Ala Mhigo dungeon. The opportunity to acquire the Magitek Predator mount arises from the dungeon's final boss encounter, featuring Zenos yae Galvus. Focusing on his mechanics becomes crucial, particularly if you intend to repeatedly run the dungeon to secure the mount drop. Familiarizing yourself with Zenos' abilities is highly recommended, as his battle can prove challenging if approached without proper understanding.
- Metal Gear Solid V: The Phantom Pain Walkthrough – Mission 30: Skull Face
Your final infiltration mission is a challenging gauntlet of stealth, where you are tasked with infiltrating a hilltop castle ruin. Quiet is a valuable ally for this section of the game, as she has multiple sniper perches available and can be repositioned to cover your entry. Be sure to bring your Sneaking Suit, and it's highly advisable to tackle this section at night. The first half of the fortress is relatively easy to infiltrate. Enter the gate from the left side, avoiding the guards' field of view, and hug the right side of the fortress while staying low. As long as you remain in cover and darkness, and are mindful of the guards' fields of view, you should be able to advance halfway through the complex without significant trouble. The real challenge lies in the brightly lit, open plaza just beyond the midway arch. This area is heavily guarded, with numerous security personnel and light fixtures scattered throughout. If even one guard becomes alerted, the likelihood of being spotted is high due to the sheer number of guards present, all prepared to launch a search at a moment's notice. Your best strategy in this situation is to exercise extreme caution and rely on a bit of luck. Look for the few available points of cover, such as spaces between containers or beneath arches, and make your way gradually toward the perimeter. Move from one cover to the next with great patience, advancing slowly to minimize the risk of detection. If you find yourself cornered and on the verge of being detected, you can resort to using Stealth Camouflage and make a quick sprint forward. However, doing so will compromise your chances of achieving an S-rank. Still, if your main goal is simply to reach the end, two quick bursts of Stealth Camouflage followed by sprints can get you from the plaza to the finish line. At the end of the level, you'll finally come face-to-face with Skull Face, who is quite a character. After you catch up to him at the conclusion of Mission 30, he delivers a lengthy speech, revealing more about his motivations and plans.
- Final Fantasy XIV: Shadowbringers – PS4 Review
Almost a decade ago, Square Enix released Final Fantasy XIV to a lukewarm reception, setting the stage for a potential disaster. Yet, three years later, the Japanese developer rose from the ashes, crafting a vastly improved experience in A Realm Reborn. While not perfect, it laid the foundation for remarkable expansions like Heavensward and Stormblood. Now, with Shadowbringers, Square Enix has truly outdone themselves. A World Torn Asunder In Shadowbringers, a mysterious figure thrusts players into The First's world, unfolding a captivating tale that delves deep into the lore. This alternate reality, while reminiscent of familiar places, is strikingly different due to divergent events, providing a mix of nostalgia and novelty. A Darker, Grimmer Narrative Shadowbringers weaves a compelling, dark narrative, rivaling the intensity of Heavensward. With a Japanese RPG flair, it reunites players with old allies, forging new alliances to prevent an impending apocalypse. While the antagonist may lack the charisma of past foes, the epic conclusion is sure to please fans. Gameplay Refined Gameplay has been streamlined for most jobs, offering a consolidated yet satisfying experience. Tanks receive significant overhauls, though some may find them less distinct. Healing sees a rework, enhancing the dynamics of the role. New jobs like Gunbreaker and Dancer inject fresh excitement, adding depth and variety to gameplay. Dungeons and Trials Shadowbringers boasts exceptional dungeons, culminating in a breathtaking final scenario. While trials lack the depth of past entries, the overall experience remains engaging. Post-credits hints tease exciting possibilities, keeping players eagerly anticipating what’s next. The Verdict Final Fantasy XIV: Shadowbringers elevates the MMO genre to new heights, presenting a story that rivals the best in Japanese RPG history. Impeccable pacing, captivating events, and innovative mechanics make it a must-play adventure. Despite a few minor flaws, this expansion sets a new standard for the genre, delivering an exquisite and unforgettable experience. Final Score:
- Metal Gear Solid V: The Phantom Pain Walkthrough – Mission 29: Metallic Archaea
A launcher will be useful in this situation, and you’ll need supply drops to complete the fight. As soon as the battle begins, break left toward the fence past the red-and-white striped tower. Don’t worry about Code Talker; he’ll be safer with you gone. Run to the break in the fence and position yourself just behind it. Your view will become fuzzy as you reach the edge of the mission arena. Stay within a few meters of the fence to the right of the gap. The Skulls will follow you here, keeping Code Talker out of danger, but the zombies are likely to pose a threat. Using the gap in the fence for cover, begin sniping the Skulls with your rocket launcher. Stay mobile and continue using the fence to block their main attacks. Focus on one or two Skulls at a time, and ensure that you constantly call in supply drops on your side of the fence. Since you're at the edge of the map, the Skulls can't surround you, allowing you to take them down fairly easily if you stay quick on your feet. Once all the Skulls are defeated, the zombies will also drop.
- Final Fantasy XIV: All Deep Dungeon Mounts Guide
Deep Dungeons are unique instanced content designed for challenging and engaging gameplay. Deep Dungeons offer a randomized experience, consisting of multiple floors with increasing difficulty as players progress deeper. Players enter with a fixed level and abilities, and their goal is to explore each floor, defeat enemies, and gather treasures while aiming to reach the deepest levels. The gameplay revolves around strategic decision-making, resource management, and team coordination, as groups of players work together to conquer enemies and unlock valuable rewards such as mounts. Disembodied Head The Palace of the Dead The Disembodied Head mount can be traded for 10 Gelmorran Potsherd from E-Una-Kotor at Quarrymill. Gelmorran Potsherd are found inside The Palace of the Dead in either bronze chests, or from clearing Floor 50. Bronze chests have a very low chance of dropping them. Black Pegasus The Palace of the Dead To acquire the Night Pegasus whistle, first ensure you've unlocked the Palace of the Dead dungeon situated in the South Shroud. This can be achieved by embarking on "The House that Death Built" quest, assigned by Nojiro Marujiro in New Gridania. Within this roguelike dungeon, players gradually explore deeper floors. To have a chance at obtaining the whistle, you must venture to the Accursed Hoard located on Floors 151 to 200. Enclosed within Gold-trimmed sacks, the coveted item awaits, although its drop rate is entirely randomized. After securing your sacks, make your way to Quarrymill in the South Shroud and consult the Expedition Bishop to unseal your sack. The sack's contents will be unveiled, potentially revealing the Night Pegasus whistle if luck is on your side. This mount is also available for purchase via the Market Board. Dodo Heaven-on-High Acquiring the Dodo Mount involves obtaining a Dodo Horn, which exclusively emerges from Platinum-haloed Sacks discovered within Heaven-on-High. These particular sacks are confined to Floors 71-100 of the location. Once you've secured the sacks, proceed to the Confederate Appraiser located in The Ruby Sea. There, you'll hope for favorable luck as you open the sacks in anticipation of being rewarded with a Dodo Horn. This mount is also available for purchase via the Market Board. Orthos Craklaw Eureka Orthos The Orthos Craklaw is obtained from Eureka Orthos. They are obtained as random drops from the Gold-tinged Sacks found within the Accursed Horde on the higher floors of the dungeon. This mount is also available for purchase via the Market Board.
- Final Fantasy IV – iOS Review
Square Enix's ongoing effort to revive the classic 2D Final Fantasy games takes a step into the Super Nintendo era with the release of Final Fantasy IV Pixel Remaster on iOS. Boasting a rich history of ports, this iteration emerges as a standout, capturing the essence of the beloved classic while introducing enhancements that make it a favorite among fans. Final Fantasy IV Pixel Remaster benefits from the expertise of the original development team, including the iconic Nobuo Uematsu, who masterfully breathes new life into the classic score with fresh orchestration. The result is a soundtrack that retains its timeless melodies while gaining more depth and character, elevating iconic themes such as the Red Wings' militaristic anthem and the bittersweet Theme of Love. Visually, overseen by original sprite artist Kazuko Shibuya, Final Fantasy IV Pixel Remaster stands as the best-looking 2D version of Cecil's story to date. The new sprites, bigger and more detailed than previous ports, add missing details while maintaining the proportions of the originals, offering a visually appealing and faithful representation. The gameplay and story remain largely unchanged, with Final Fantasy IV introducing the Active-Time Battle system that added excitement to combat. The party composition changes dynamically throughout the game, providing a unique experience compared to its predecessors. While the game utilizes the existing 2D script, it maintains a smooth and refined presentation, addressing previous translation issues. The focus on Cecil Harvey's journey, from commander of the Red Wings to a Paladin, unfolds against the backdrop of an engaging plot involving crystals, airships, summons, and a showdown with a godlike incarnation of hate—a quintessential "Final Fantasy" experience. Despite the absence of bonus content found in previous ports, Final Fantasy IV Pixel Remaster continues to establish itself as a definitive rebuild of this essential series entry. The enhanced presentation, coupled with consistent efforts to maintain each game's unique features, makes it an ideal choice for both returning veterans and newcomers to the Final Fantasy series. For those new to the franchise, Final Fantasy IV Pixel Remaster offers a deep and well-developed cast, providing an excellent entry point before diving into the world of Endwalker in Final Fantasy XIV. Overall, Final Fantasy IV Pixel Remaster on iOS succeeds in presenting a balanced whole, staying true to the classic while introducing improvements. Despite the absence of bonus content, it remains a compelling choice for fans and newcomers alike, showcasing the timeless appeal of this iconic JRPG. Final Score:
- Metal Gear Solid V: The Phantom Pain Walkthrough – Mission 28: Code Talker
Code Talker is a lengthy and complex mission, so be sure to bring Quiet along and equip yourself with a Sniper Rifle. Additionally, ensure that your ammo—whether ZZZ or conventional—matches Quiet's gear. Be prepared, as you'll be ambushed by four sniper Skulls halfway up the valley. These characters can teleport and turn invisible, similar to Quiet. As you ascend the hill where they've taken residence, use your infrared (IR) gear to spot them or stay alert for their laser sights. At the first sign of their tracking beams, take cover between yourself and them. Quickly duck in and out to draw their fire, then pop out and spot them using your binoculars. Once tagged, snipe them with counterfire. On the low ridge in this area, you’ll often encounter a crossfire just over the hilltop. Carefully engage these enemies one at a time and position Quiet for maximum support. Once your foes are reduced to zero life or awareness, they will leap away to safety. Once these enemies are cleared, advance toward the mansion while keeping Quiet in a supporting position around the perimeter. Circle the house and enter through the open floor at the top. Most of the windows and doors are barred, but you can gain entry at this point. Descend through the house, carefully clearing each floor as you go. Your objective is to reach the cellar. The Sonar Arm is particularly useful in this area for spotting enemies and luring them toward traps. When you reach the cellar, you'll find Code Talker there. Carry him upstairs, then cautiously position yourself behind the main door. Use silenced weapons to eliminate the troops that stream in from cover. Call the helicopter to pick you up, then make your way up the hill ahead while staying to the right. The landing zone (LZ) is at the top. Advance very cautiously up the ridge toward the helicopter.
- Final Fantasy XIV: All Crafting Mounts Guide
Crafting is a strategic process that involves managing resources, quality, and progress levels to produce high-quality items. Successful crafting can yield valuable items such as mounts or powerful items that are essential for character progression and the in-game economy. Flying Chair Alchemist The Flying Chair mount can be obtained through crafting. It’s a level 70 two-star Recipe under Alchemist, requiring the Master Alchemist V Tome and can be purchased from the Scrip Exchange at Rhalgr’s Reach for 300 Yellow Scrips. This mount is also available for purchase via the Market Board. Magicked Bed Carpenter To craft the Magicked Bed, you will need to be a level 80 Carpenter. To unlock the recipe, you will need to purchase the Master Carpenter VII book for 400 Yellow Crafters' Scrips from any Scrips Vendor. This mount is also available for purchase via the Market Board.
- Final Fantasy XIV: All Achievement Mounts Guide
In the vast and enchanting world of Final Fantasy XIV, mounts not only serve as a means of transportation but also showcase your prowess through hard-earned achievements. Embarking on the journey to collect mounts through achievements is a rewarding endeavor that adds an extra layer of depth to your gameplay. This strategy guide will illuminate the path to acquiring these majestic companions, providing insights into the feats and challenges that await as you ride through the realm in style. Ahriman 6 Achievement Certificates Speak to Jonathas in Old Gridania to exchange 6 Achievement Certificates for the Ahriman mount. Behemoth 6 Achievement Certificates Speak to Jonathas in Old Gridania to exchange 6 Achievement Certificates for the Behemoth mount. Gilded Magitek Armor Everybody's Darling Receive 500 player commendations. Warlion But Somebody's Gotta Do It (Paladin) Complete 200 high-level duties as a paladin. Warbear But Somebody's Gotta Do It (Warrior) Complete 200 high-level duties as a warrior. Storm Warsteed A Line In The Storm IV Guide the Maelstrom to 100 Frontline victories. Serpent Warsteed A Line In The Glade IV Guide the Order of the Twin Adder to 100 Frontline victories. Flame Warsteed A Line In The Sand IV Guide the Immortal Flames to 100 Frontline victories. Parade Chocobo Leaving A Better Impression II Receive 3,000 player commendations. Logistics System Behind Enemy Lines I Guide any of the three Grand Companies to a total of 200 Frontline victories. War Panther But Somebody's Gotta Do It (Dark Knight) Complete 200 high-level duties as a dark knight. Gloria-class Airship Blood Born IV Triumph in 200 matches in the Feast or Crystalline Conflict. Astrope I Hope Mentor Will Notice Me VI Complete 2,000 duties via Duty Roulette: Mentor. Aerodynamics System In A Blaze Of Glory V Guide any of the three Grand Companies to a total of 100 Fields of Glory victories. Goten Fame Fatale Emerge victorious in a combined total of 30 Feast or Crystalline Conflict matches while using a title received from the disreputable priest. Ginga Frontline Fury Emerge victorious in 10 Frontline or Rival Wings campaigns while using a title received from the disreputable priest. Raigo Furious Fatalities Emerge victorious in a combination of 60 Frontline/Rival Wings campaigns or Feast/Crystalline Conflict matches while using a title received from the disreputable priest. Battle Lion Tank You, Paladin III Complete 300 dungeons (lv. 71 and above), extreme trials, unreal trials, level 50/60/70/80 duty roulette dungeons, or duty roulette leveling duties as a paladin. Battle Bear Tank You, Warrior III Complete 300 dungeons (lv. 71 and above), extreme trials, unreal trials, level 50/60/70/80 duty roulette dungeons, or duty roulette leveling duties as a warrior. Battle Panther Tank You, Dark Knight III Complete 300 dungeons (lv. 71 and above), extreme trials, unreal trials, level 50/60/70/80 duty roulette dungeons, or duty roulette leveling duties as a dark knight. Centurio Tiger You Got Game Obtain the achievements “Bring Your A Game V” and “Bring Your S Game V.” Bring Your A Game V: Slay 3,000 rank A elite marks. Bring Your S Game V: Slay 2,000 rank S elite marks. Magitek Avenger Die Another Day III Emerge victorious in a Rival Wings campaign 100 times. Magitek Death Claw 6 Achievement Certificates Speak to Jonathas in Old Gridania to exchange 6 Achievement Certificates for the Magitek Death Claw mount. Safeguard System Front And Center V Triumph in 100 matches in Frontline. Juedi Dressed For Heaven Speak with the cast-off Confederate while in possession of all four of the empyrean accessories. Magitek Avenger A1 Out Of Hiding Emerge victorious in a Hidden Gorge campaign 100 times. Demi-Ozma We're On Your Side I Clear the Baldesion Arsenal. War Tiger Tank You, Gunbreaker II Complete 200 dungeons (lv. 71 and above), extreme trials, unreal trials, level 50/60/70/80 duty roulette dungeons, or duty roulette leveling duties as a gunbreaker. Triceratops Nuts For Nutsy Obtain the achievements “Shadowbring Your A Game III” and “Shadowbring Your S Game III.” Shadowbring Your A Game III: Slay 2,000 rank A elite marks in Norvrandt. Shadowbring Your S Game III: Slay 1,000 elite marks of rank S or higher in Norvrandt. Amaro A Life Of Adventure IV Obtain the achievements “Mastering War IV” and “Mastering Magic IV.” Mastering War IV: Achieve level 80 as a gladiator, pugilist, marauder, lancer, archer, rogue, dark knight, machinist, samurai, gunbreaker, and dancer. Mastering Magic IV: Achieve level 80 as a conjurer, thaumaturge, arcanist, astrologian, and red mage. Battle Tiger Tank You, Gunbreaker III Complete 300 dungeons (lv. 71 and above), extreme trials, unreal trials, level 50/60/70/80 duty roulette dungeons, or duty roulette leveling duties as a gunbreaker. Morbol True Blue Obtain the achievements “Blue Unchained” and “Masked Conqueror.” Blue Unchained: Obtain the achievements "Mightier than the Dragon," "Mightier than the Raven," and "Mightier than the Dreadwyrm." Mightier than the Dragon: Complete the Binding Coil of Bahamut - Turn 5 with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. Mightier than the Raven: Complete the Second Coil of Bahamut - Turn 4 with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. Mightier than the Dreadwyrm: Complete the Final Coil of Bahamut - Turn 4 with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. Masked Conqueror: Obtain the achievements "Mightier than the Manipulator," "Mightier than Justice," and "Mightier than the Prime." Mightier than the Manipulator: Complete Alexander - The Burden of the Father (Savage) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. Mightier than Justice: Complete Alexander - The Burden of the Son (Savage) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. Mightier than the Prime: Complete Alexander - The Soul of the Creator (Savage) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. Construct VII One Steppe At A Time V Guide any of the three Grand Companies to a total of 100 victories at Onsal Hakair. Hybodus No More Fish In The Sea II Score at least 10,000 points during a single ocean fishing voyage on the Indigo route. Pteranodon Castle In The Sky Earn 500,000 points toward your skyward score as every Disciple of the Hand and Land. Cerberus Savage Queen Of Swords I Clear Delubrum Reginae (Savage). Al-iklil A Complete History Obtain the achievements “Annals of War,” “Annals of Archaeology,” and “Annals of Liberation.” Annals of War: Complete all Bozjan southern front entries in your field record. Annals of Archaeology: Complete all Delubrum Reginae entries in your field record. Annals of Liberation: Complete all Zadnor entries in your field record. Victor Endgame Hunter Obtain the “Take Your A Game Further III” and “Take Your S Game Further III” achievements. Take Your A Game Further III: Slay 2,000 rank A elite marks in Endwalker regions. Take Your S Game Further III: Slay 1,000 rank S elite marks in Endwalker regions. Silkie Dig Deep: The Sil'dihn Subterrane Unlock all survey records in the Sil'dihn Subterrane. Aeturna Vintage Vogue Speak with Koh Rabntah while in possession of all four of the enaretos accessories. Burabura Chochin Mononopeke Unlock all exorcism records on Mount Rokkon.
- A Way Out: Achievement Guide
A Way Out is a story about two men in prison. Leo, who has been there a while, and Vincent, who is just arriving. Both men vie to break out, each for their own reasons. Leo already has a plan in mind and Vincent wants in on it. The players will have to figure out how to work together to not only break out of prison, but determine and carry out their goals once they are free. The are multiple choices throughout the game that can not only affect the gameplay and decisions of the other player, but determine how the story will continue.