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- Final Fantasy VII: Achievement Guide
Final Fantasy VII follows Cloud Strife, a former SOLDIER member, as he joins the eco-terrorist group AVALANCHE to stop the powerful Shinra corporation from exploiting the planet's energy. Along the way, Cloud uncovers his own mysterious past and faces the rogue SOLDIER Sephiroth, who threatens the world with destruction. With allies by his side, Cloud must confront his past and prevent a catastrophe.
- Wolfenstein II: The New Colossus – PC Review
Amid the prevailing trend of video games geared towards ongoing monetization, be it through endless multiplayer, microtransactions, or the dreaded loot boxes, Bethesda stands out. In an era where gaming often serves as a constant revenue stream, they've continued to deliver narrative-driven, single-player experiences. Dishonored: Death of the Outsider, The Evil Within 2, and now, Wolfenstein II. No "games as a service" action here; no multiplayer, no cosmetic purchases, and no in-game currency to be found. MachineGames' Wolfenstein II: The New Colossus delivers a gripping, scripted, linear adventure with straightforward mechanics and no hooks to keep you engaged. It's a gaming experience reminiscent of days past, beautifully brought to life with 2017 visuals and intense, fast-paced gameplay. The journey kicks off with our heroic characters fleeing from the now globally dominant Nazi empire. Manhattan lies in ruins, America has been subjugated by the Nazis, and the resistance struggles to stay afloat in this post-apocalyptic world. Following the events of the first game, B.J. Blazkowicz is in dire straits. Extremely dire straits. The Aryan poster boy has been shredded to pieces and barely clings to life when, unbelievably, the Nazis apprehend the resistance. But miraculously, the people onboard the boat are still alive. After some brief exposition and a brutally intense flashback from B.J.'s childhood that would give Old Yeller a run for its money, the wheelchair-bound protagonist is captured by a psychotic Nazi general and her henchmen. I'll spare you the details, but suffice it to say, the game takes you on a chaotic escape, providing you with a slick new suit of ancient power armor. B.J. and his band of rebels manage to escape to their U-Boat, which serves as their base of operations. Now, they're on a mission to take the fight to the U.S.A. and link up with the pockets of resistance that still battle on occupied territory. Delving into the characters and story from this point onward would do a disservice to the single-player experience this game offers. With its intense focus on a solo adventure, this review will avoid divulging too much, preserving the emotional impact of the story. However, if you've played the first game, you have an idea of what to expect in this department. The characters are enjoyable, the voice acting is top-notch, and while they may be fantastical, they manage to remain relatable and likable, even the bad guys. Especially the bad guys. Wolfenstein II: The New Colossus is a fun, fluid, exceptionally pretty shooter. The gameplay itself remains relatively straightforward yet expertly designed. Your primary activity will be mowing down hordes of Nazis, including regular grunts, robotic monstrosities, and even flame-spewing mecha-dogs. Similar to the first game, B.J. can dual-wield various small arms, such as pistols, sub-machine guns, assault rifles, and the trusty Kraftwerk laser. You'll also wield triple-barrelled shotguns, rocket launchers, grenade launchers, and a colossal laser that turns enemies into molten goo. For a game that revolves around combat for 98% of its duration, the mechanics must be on point. Fortunately, the combat in Wolfenstein II is immensely enjoyable, with diverse weapons that have a distinct feel and function. The enemy reactions are over-the-top, and the battles are incredibly satisfying. The hatchet makes a comeback, offering an exhilarating way to deal with enemies. Relentlessly taking down Nazis never gets old. Weapons can be upgraded throughout the game with different types of ammunition, scopes, magazines, and firing capabilities, among other options. B.J. also has a set of perks unlocked Elder Scrolls-style by completing various goals. For instance, killing a certain number of enemies with hatchet throws allows you to carry more hatchets, while surviving fire damage becomes more manageable after defeating a specific number of fire-wielding foes. The fun part about these perks is that you can attain them in the order you desire by replaying chapters, ensuring you obtain the ones you want before the game's conclusion. Visually, the game is a sight to behold. Although the classic PlayStation 4 version may not match the fidelity of the PC or Pro versions, Wolfenstein II looks stunning even on standard hardware. The lighting is captivating, transitioning from the crimson-lit depths of a U-Boat to the sun-drenched, tree-lined streets of a small town Amerika. Character animations, particularly the death throes of flaming Nazi thugs or exploding Panzerhunds, are well-executed, creating a fluid and immersive experience. While the game maintains a rapid framerate, there are occasional minor frame drops, but overall, the visuals are clean, sharp, and beautifully rendered, showcasing top-notch art direction and set-pieces. Wolfenstein II: The New Colossus offers a fun, seamless, exceptionally attractive shooter with a compelling story that tackles unfortunately relevant themes. The combat is exhilarating, and the weapons deliver a real sense of kinetic power. If you have an itch for some good old-fashioned Nazi face-blasting, it's challenging to find a better game right now to satisfy that craving. Wolfenstein II: The New Colossus is a visually striking, fluid shooter with an engaging story and characters, providing the satisfaction of Nazi-killing action. Final Score:
- Yoshi-P Would Love to Add the Pixel Remasters Inside Final Fantasy XIV
The recent release of the Final Fantasy Pixel Remasters has opened up the opportunity for a new audience to experience the original six Final Fantasy games on modern consoles. While these games are currently available on PlayStation and Nintendo Switch, Square Enix has expressed a strong desire to bring them to yet another platform - Final Fantasy 14. During a press conference at Final Fantasy Fan Fest 2023, director and producer Naoki Yoshida, known as Yoshi-P, revealed his interest in allowing FF14 players to access the Pixel Remasters either through the Gold Saucer amusement park in-game or through player housing. However, the implementation of this feature has proven to be a significant challenge due to the Pixel Remasters' reliance on middleware, a software program that acts as a middleman to enable certain functions on the operating system. The issue lies in the fact that integrating the middleware into Final Fantasy 14 would require building another system capable of playing back the middleware within the game, effectively creating a complex configuration of systems. Despite the challenges, Yoshi-P remains enthusiastic about the idea and has called for a "super programmer" to step forward and assist Square Enix in making it a reality. Interestingly, if Square Enix manages to overcome this technical hurdle, it would also result in a release of the Pixel Remasters on Xbox. This comes in light of the announcement that Final Fantasy 14 will be coming to Xbox in the spring of the following year after an open beta period, as revealed during Fan Fest 2023. Fan Fest 2023 was filled with numerous exciting announcements, including the new Dawntrail expansion, hints at future Square Enix x Xbox collaborations, the unveiling of a mysterious T-shirt, and a disappointing response to Blitzball fans' expectations.
- Disney's 2023 Nightmare: A Tale of Costly Flops and Shrinking Fortunes
The year 2022 was undoubtedly an awful one for Disney. The entertainment giant lost over a hundred billion dollars in market cap, with its stock experiencing the worst performance in half a century. As 2023 dawned, there were hopes for a turnaround, but as we approach August, it seems that Disney's struggles have only intensified. The company continues to lose billions of dollars on streaming services, faces challenges at its theme parks, and the box office has become an absolute nightmare. A Repeated Nightmare Disney's quest for a turnaround in 2023 has proven elusive. Despite releasing numerous movies throughout the year, most of them have failed to make a significant impact at the box office. From high-profile Marvel Cinematic Universe (MCU) entries to beloved animated classics, it appears that almost nothing is resonating with audiences like it used to. Haunted Mansion: The Latest Box Office Flop One of Disney's latest releases, "Haunted Mansion," has followed the trend of disappointment. Despite being in theaters for just a brief period, the movie is already being labeled a box office flop. The film's second-weekend drop was a staggering 63%, and it only managed to earn a mere nine million dollars in its second week. With such numbers, it's no wonder the media is already accepting its failure. The movie is yet another addition to the long list of Disney films that have failed to deliver at the box office. The Billion-Dollar Fiasco Disney's financial woes are not limited to a single film; rather, they seem to extend across multiple projects. Reports suggest that the company has faced a colossal financial blow, losing over a billion dollars on various film flops in 2023 alone. Films like "Ant-Man: Quantumania," "Little Mermaid," "Indiana Jones and the Dial of Destiny," and "Secret Invasion" have all fallen short of expectations. The out-of-control budgets for these movies have added to Disney's woes, leaving them in dire straits. Lack of Trust: The Disney Effect The downturn in Disney's fortunes goes beyond a mere string of box office failures. There seems to be a growing sense of mistrust among audiences towards the company. The media and consumers alike have questioned Disney's recent decisions, which include numerous live-action remakes and a perceived shift towards "woke" themes. These factors have likely contributed to the declining faith in Disney's offerings, leading to a reluctance among moviegoers to support their films. A Complete Disaster As the mainstream media catches up with the reality of Disney's struggles, it becomes evident that the company is facing a full-blown disaster in 2023. The billions lost on streaming services, box office failures, and the challenges at their theme parks create an unsustainable situation for the entertainment giant. To salvage their reputation and regain audience trust, Disney needs to reassess its strategies, rein in excessive spending, and prioritize quality over quantity. Only then can they hope to overcome their current nightmare and pave the way for a brighter future.
- Metal Gear Solid V: The Phantom Pain Walkthrough – Mission 27: Root Cause
Root Cause is a sniper-friendly mission, so be sure to bring Quiet along. Additionally, do your best to extract as many stunned or sleeping enemies as possible to help replenish the ranks of Mother Base, which is currently suffering from the plague. Approach from the lower area beneath the encampment, eliminating foes carefully as they come into view. Move very cautiously and ensure you have plenty of supply drops prepared. You may also want to interrogate a prisoner or two to assist in your search. Once the camp becomes quiet, move in and extract the fallen troops. You may find the target in the village, or he might flee toward another encampment over a ridge. Extract him via the chopper, as he cannot be extracted using a Fulton balloon.
- Call of Duty Mobile – iOS Review
Call of Duty Mobile capitalises on the success of 2019's Call of Duty: Modern Warfare. Developed by Tencent and Timi, this mobile adaptation maintains the pulse-pounding essence of the franchise, presenting a polished and responsive experience that gracefully accommodates even less powerful phones. In a bold move, Tencent undertakes the challenging task of translating the fast-paced gameplay of Call of Duty onto mobile devices, primarily designed for touch controls. Leveraging their expertise garnered from handling MOBA, TPS, and FPS games for major platforms, Tencent delivers a seamless port that sparkles with optimization. The game boasts swift matchmaking and high responsiveness, ensuring players can dive into action promptly. The main menu offers two accessible sections: the classic multiplayer and the Battle Royale mode, drawing inspiration from Blackout in Black Ops 4. The Battle Royale mode features 100-player games with automated loot, vehicles, and intriguing new elements. Despite a standard twenty-second wait from launching the application to the menu, Call of Duty Mobile navigates effortlessly through customization options, equipment management, and fighter profiles. The hub serves as a centralized space for customizing equipment, weapons, and fighter profiles, providing easy access to challenges, seasons, events, and the ubiquitous battle pass. Offering a plethora of customization options for UI, controls, and gameplay modes, the game caters to a wide range of player preferences. While controls may initially seem cumbersome, particularly in aiming and shooting, players quickly adapt, finding the title surprisingly easy to handle. Call of Duty Mobile eschews controller support, ensuring a level playing field for all players, although emulator users may hold a slight advantage. During testing, the absence of frustration against more skilled players was notable, leading to enjoyable sessions in both the conventional multiplayer mode and Blackout. The multiplayer mode boasts five game modes and nine classic maps, delivering a faithful Call of Duty experience with flawless execution at 60 frames per second. Blackout, with its 100-player setup, runs at 30 frames per second, introducing technical limitations but offering a more demanding and engaging experience. In terms of content, the game impresses with familiar modes and iconic maps, providing a satisfying experience for Call of Duty enthusiasts. The Battle Royale mode adds a layer of complexity with its class system, assigning specific roles to players, from doctors to zombie-spawning clowns. Vehicles, particularly the helicopter, enhance mobility across the map, facilitating quick traversal. Economically, Call of Duty Mobile adopts a non-intrusive free-to-play model, featuring a battle pass and an in-game store offering skins, weapons, and XP boosts. Generosity in loot drops and an absence of level-based limitations contribute to a commendable and player-friendly economic model. In conclusion, Call of Duty Mobile successfully encapsulates the essence of the franchise in a pocket-sized format, accommodating gaming sessions ranging from quick five-minute bursts to extended half-hour endeavors. The game's adept adaptation to mobile platforms and its player-friendly economic model make it a commendable addition to the Call of Duty universe. Final Score:
- Final Fantasy Retrospective – Part 9: The World of Ivalice
Yasumi Matsuno, a visionary game director, began his illustrious career at Quest, a development company responsible for creating games across multiple platforms, including the NES and Sega Saturn. It was at Quest that Matsuno introduced the Ogre Battle series, beginning with March of the Black Queen in 1993. His creation of Tactics Ogre: Let Us Cling Together for the PlayStation marked the next significant step in his career. The tactical strategy series continued to thrive with additional releases, even after Matsuno moved on to new opportunities. In 1995, Matsuno left Quest to join Square, where he began developing a new title that expanded on the grid-based combat and job-leveling mechanics introduced in Ogre Battle . However, instead of continuing the story in the kingdom of Valeria, this new project was set in a world Matsuno named Ivalice. This shift led to the creation of Final Fantasy Tactics , a game that became one of the most revered titles in the Final Fantasy series. The Creation of Final Fantasy Tactics Released in Japan in 1997, Final Fantasy Tactics marked players’ first exploration of Ivalice, a world distinct from the settings of previous Final Fantasy games. The project was guided by Matsuno and supported by key figures such as producer Hironobu Sakaguchi and designer Hiroyuki Ito. Akihiko Yoshida, who had previously worked with Matsuno on the Ogre Battle series, designed the characters, while Masaharu Iwata and Hitoshi Sakamoto composed the game's memorable score. The game’s story is presented through the perspective of a historian named Alisla, who sought to uncover the truth behind the events leading to the Lion War. The narrative follows Ramza Beoulve, a young aristocrat caught in the political chaos of Ivalice. After a fifty-year conflict and the death of the king, rival factions—the Black Lion Clan led by Prince Goltanna and the White Lions, headed by Prince Larg—vied for control of the throne. Amid this power struggle, Ramza embarks on a journey to rescue Princess Ovelia after her kidnapping by his childhood friend, Delita Heiral. Along the way, Ramza uncovers a web of political intrigue, religious conflict, and the supernatural power of the Zodiac Stones. Innovative Gameplay and Tactical Depth Final Fantasy Tactics introduced a battle system unlike any previous Final Fantasy game. While still turn-based, combat required players to consider unit placement, movement boundaries, and a charge-time meter determining attack order. The grid-based system added layers of strategy that made each battle more dynamic. Players could command parties of six or more characters, a departure from the four-character limit seen in earlier games. The game’s job system, an evolution of the system from Final Fantasy V , allowed players to develop characters through various professions. Starting as a Squire or Chemist, characters could evolve into more specialized roles, such as Black Mage (Wizard), White Mage (Priest), Monk, and Archer. New jobs, like Oracle and Calculator, offered fresh tactical possibilities. Additionally, the game featured unique classes tied to special characters, including the Engineer Mustadio and the Holy Knight Agrias. Ivalice Expands: Vagrant Story and Tactics Advance Although Final Fantasy Tactics initially flew under the radar due to the overwhelming success of Final Fantasy VII , it grew in reputation, becoming one of the most beloved entries in the franchise. Players praised the deep tactical gameplay, the intricate job system, and the stunning visual design. However, the English translation was criticized for being patchy and often disconnected from the plot’s complexity. The world of Ivalice continued to expand with the release of Vagrant Story in 2000. While it lacked the Final Fantasy name, the game was set in Valendia, a region in Ivalice's northern continent. In Vagrant Story , players follow Ashley Riot, an agent of the Valendia Knights of the Peace (VKP), as he hunts down a cult leader named Sydney Losstarot. The game’s narrative explores religious themes and immortality, intertwined with a plague called the Darkness. Vagrant Story offered a different gameplay experience, focusing more on action and tactical brawls rather than turn-based combat. However, it still retained elements of customization, with highly customizable weapons and magic. While initially not directly compared to Final Fantasy titles, later connections to Ivalice would tie the two games together. In 2003, Ivalice returned with Final Fantasy Tactics Advance , a spiritual successor to the original Tactics game. The plot diverged from its predecessors, following four children—Marche, Ritz, Mewt, and Doned—who stumble upon an ancient book that transports them to a fantasy version of Ivalice. This version of Ivalice introduced new races, including the reptilian Bangaa, the mystical Nu Mou, and the spiritual Viera. The job system was expanded with race-specific jobs, and the tactical combat system returned with some changes, such as the inclusion of battlefield laws that restricted certain abilities. A new mechanic involving Judges also added complexity, as characters who broke the rules could face penalties or imprisonment. The Culmination of Ivalice: Final Fantasy XII The largest expansion of Ivalice came with Final Fantasy XII , released in Japan in 2006. The game, set in a world most similar to Tactics Advance 's Ivalice, saw Matsuno stepping down due to health issues, with Hiroyuki Ito and Hiroshi Minagawa taking over. Akihiko Yoshida returned as the character designer, while Hitoshi Sakamoto composed the score. Final Fantasy XII followed the story of Vaan and Princess Ashe as they sought to reclaim Ashe’s birthright and free her kingdom of Dalmasca from the Arcadian Empire. The game introduced an entirely new combat system, Active Dimension Battle, which eliminated random encounters in favor of real-time battles where enemies were visible on the map. The game also introduced the Gambit system, which allowed players to set complex commands for party members to execute automatically during combat. The license grid, a new form of character progression, required characters to obtain licenses to unlock abilities and equipment. The introduction of Espers, powerful beings tied to the Zodiac, added another layer to the gameplay. The Ivalice Alliance and Beyond Square Enix solidified the connection between these titles through the Ivalice Alliance, a series of games set in Matsuno’s world. The first entry, Final Fantasy XII: Revenant Wings , released in 2007, continued the story of Final Fantasy XII as a real-time strategy game on the Nintendo DS. Final Fantasy Tactics A2: Grimoire of the Rift followed, while a remake of the original Final Fantasy Tactics titled The War of the Lions launched on the PSP, adding new content, jobs, and cutscenes. The Ivalice games share a deep lore and interconnected world, though the exact chronology and geographical placement remain debated by fans. Each game adds its own layer to Ivalice’s rich tapestry, from the political intrigue of Final Fantasy Tactics to the grand scope of Final Fantasy XII . Despite spanning multiple genres and gameplay styles, the Ivalice saga has become one of the most expansive and beloved settings in the Final Fantasy universe. The Future of Ivalice Ivalice's rich history and lore continued to resonate within the realms of Final Fantasy XIV , where it was reimagined as a land deeply woven into the fabric of Eorzea. The Ivalice Alliance in FFXIV introduced players to a narrative steeped in political intrigue and complex relationships, much like its predecessors. Quests set in the Return to Ivalice raid series allowed adventurers to encounter familiar characters and themes from the Ivalice saga, weaving a tapestry that connected the disparate threads of Matsuno’s original vision. With each iteration, Ivalice serves not only as a homage to its roots but also as an evolving landscape that invites new players to explore its storied past. As we look to the future of the Final Fantasy franchise, it’s clear that the Ivalice saga remains a cornerstone of its identity. The connection between Tactics , Vagrant Story , Tactics Advance , and Final Fantasy XII is more than a mere chronology; it represents a profound exploration of themes such as ambition, morality, and the complexities of human nature. As the Ivalice Alliance expands with new titles and reimaginings, it stands as one of the most expansive settings ever created within the Final Fantasy universe, leaving players eager for what adventures await in this intricately woven world.
- Counter-Strike 2 Fans Grow Impatient on Game's Release
Counter-Strike fans are eagerly anticipating the release of Counter-Strike 2 (CS2), but it appears that the launch date is not as imminent as hoped. The game has been consistently referred to as "releasing this summer," without a specific date given. Typically, games approaching release would unveil a gameplay trailer or teaser with an official launch date within the summer period. However, Counter-Strike did not provide any new updates, leaving the tag "releasing this summer" still pending. With August just around the corner, fans are becoming anxious, knowing this is the final month for the expected release. Nevertheless, they are also understanding of the developers' need for sufficient time to avoid delivering a buggy game. Many gamers prefer a delay rather than receiving a game riddled with issues, as recent releases have shown. A concerned Redditor shared that they are now 35 days into the designated release period, sparking a discussion among fellow fans who have been eagerly anticipating the game. Some users revealed that they were part of the game's beta testing and noticed fluctuations in the FPS, which may be an area of focus for Valve as they work on the game's final version. Valve is aware of the time constraint and must either release CS2 or announce a delay soon, as summer is coming to an end. Players are hoping for a polished and bug-free game, but if the release window is missed, there may be some disappointment and a sense of being misled. For now, there are no updates on the specific release day within this summer for Counter-Strike 2. Fans remain hopeful that Valve is taking the necessary time to ensure the game is fully prepared for its launch.
- The Oddly Perfect Final Fantasy XIV and One Piece Fan Edit
Square Enix just recently released the teaser trailer for the highly anticipated upcoming expansion for Final Fantasy XIV during the Las Vegas Fan Fast last week. The trailer featured a tropical summer setting similar to something that you would see in a holiday in the Caribbean and fans couldn't be more excited. The YouTube user "Don Moogleaf" flexed his wacky vision and posted an uncanny fan-made edit of the recently released trailer combining it with the beloved anime series One Piece. The result is something out of this world... See for yourself, though make sure to watch it with Closed Captions which act as traditional anime subtitles. One Piece is currently in it's penultimate arc and coming to an end in what can be described as a story 25-years in-the-making. Deservedly, fans have attained ungodly amounts of hype never before seen in modern media. On the other hand, excited Final Fantasy XIV fans eagerly await the newest Dawntrail expansion which is due to release next year in Summer 2024.
- Slay the Spire – Android Review
Developed by Megacrit, this roguelike deckbuilder has been a hit on various platforms, and Humble Games has now brought it to Android, promising an immersive experience. For the uninitiated, Slay the Spire ingeniously melds deckbuilding with roguelike elements. The game's design is impressive from the outset, even when it first landed on consoles. Since then, it has received multiple updates and has now found its way to Android. Featuring four distinct playable characters, each unlocked through progression, Slay the Spire offers diverse gameplay experiences. Mastering one character before exploring others is advisable, given the unique playstyles. Frequent deaths are par for the course in roguelikes, and Slay the Spire is no exception, challenging players to improve and eventually conquer its intricate mechanics. The game's structure involves ascending a map across three acts, making decisions at each juncture. The map presents various nodes, from minibosses and enemies to rest points, treasures, and bosses. Rewards after each encounter include cards, gold, and occasionally potions, relics, or other events, ensuring each run remains unpredictable. Combat, the heart of the game, employs turn-based card battles against one or multiple enemies. The variety of cards and their types, along with passive elements like curses and wounds, can be overwhelming initially. However, the game's tooltips help ease players into its complexities. The real allure of Slay the Spire lies in its deckbuilding mechanics, learned through multiple runs. Strategic decision-making extends beyond battles, encompassing map navigation, card upgrades, and reward choices. The progression system, unlocking new cards, fuels the game's addictive nature. Game modes include the standard run across the three acts, a daily climb with modifiers for leaderboard competition, and a custom mode allowing experimentation with modifiers and ascension challenges. Card and enemy interactions offer two methods: dragging cards to enemies or tapping on cards and then targets. However, issues arise when tapping and holding a card, obstructing visibility. Furthermore, the absence of iCloud save support for cross-device progression is a glaring omission. Players must manually manage audio playback due to the game muting audio upon launch. In conclusion, Slay the Spire on Android is a commendable purchase, offering the complete experience at a fraction of the cost on other platforms. However, the lack of Cloud saving and interface challenges on smaller screens hinder its full potential. Android tablet users will find it excellent, while Amobile phone users, especially on smaller models, may face difficulties. Final Score:
- Final Fantasy Retrospective – Part 8: MMORPG Milestone
In the late 1990s, the online role-playing game landscape began to flourish with titles like Nexus: The Kingdom of the Winds and Ultima Online . This growth accelerated in 1999 with the release of EverQuest , which marked a significant turning point for the genre in North America. Following the success of these titles, Square Enix (then Square) set out to explore the possibilities of online gaming. After completing Chrono Cross , the company began to lay the groundwork for its first foray into the realm of online gaming: Final Fantasy XI . The Birth of a New Era: Final Fantasy XI Final Fantasy XI entered public beta testing in Japan in August 2001, just months after the release of Final Fantasy X . It was one of the first games created under Square’s ambitious “all platforms, all media” philosophy, aiming to engage a global audience across various languages and gaming platforms. At that time, Final Fantasy XI was revolutionary; it allowed players from around the world to interact in the same gaming environment without being separated by regional servers—a groundbreaking feature that would take another four years to fully implement. The official launch of Final Fantasy XI for the PlayStation 2 in Japan took place on May 16, 2002. The project was helmed by Kichi Ishii, who had a long history with the Final Fantasy franchise, particularly with the beloved Chocobo series. Notable figures such as Hironobu Sakaguchi and Yoshitaka Amano contributed their expertise, while Nobuyoshi Mihara joined as a character designer. The musical score was a collaborative effort involving Kumi Tanaka and Masayoshi Soken, with Soken ultimately composing for the game’s expansion packs. The Lore of Vana’diel At its core, Final Fantasy XI invites players into the world of Vana’diel, where the lore unfolds against the backdrop of an ancient conflict. The story begins with the goddess Altana, who, in response to the vanity of the Zylar, weeps five tears that give birth to unique races, forming the foundations of three mighty nations. This tranquility is shattered by the Shadow Lord, who unleashes evil forces from his obsidian throne in Zilart. The nations, struggling against this new menace, are eventually united by the Arch Duke of Juno, leading to the Shadow Lord's defeat. Players enter the story twenty years later, tasked with selecting a race, nation, and character name, and are immediately thrust into the vibrant world of Vana’diel. The game encourages exploration, with expansive cities and numerous quests to undertake. Exploring the Nations of Vana’diel Final Fantasy XI features a rich tapestry of nations, each with distinct cultures and histories. Bastok , located in the western continent of Quon, represents a youthful republic founded on innovation and technology. Here, players encounter Sid, an engineer who exemplifies Bastok's commitment to invention. The industrious Humes and the enigmatic Galkas seek to uncover the relics of a forgotten civilization. To the north lies the Kingdom of San d'Oria , a once-great empire now embroiled in political strife. The kingdom grapples with an aging monarchy and internal conflict, adding layers of complexity to the player's journey. Across the sea on the continent of Mordion , the magical Windurst Federation thrives amidst the plains. The Tarutaru, known for their affinity with magic, built their capital around Heaven's Tower, a colossal tree embodying their mystical heritage. Following the devastation of the Crystal War, many agile Mithra sought refuge within Windurst’s borders. Connecting these regions is the Grand Duchy of Juno , which transitioned from a humble fishing village into a bustling metropolis, serving as a hub for adventurers and providing air travel to the major nations. Gameplay Mechanics and Innovations Final Fantasy XI introduced various mechanics that set it apart from other MMORPGs. Players are called to master multiple jobs, allowing for a versatile gameplay experience. This was one of the first games to let players switch professions while retaining their previously earned experience, a feature that enhanced the game's depth and replayability. Upon reaching certain milestones, players can unlock sub-jobs, allowing for unique character builds and strategies. The balance between jobs was carefully maintained to ensure fairness in gameplay, with classic abilities often reworked into new job classes. At the onset of their adventures, players can choose from six iconic Final Fantasy jobs—Warriors, Monks, Thieves, White Mages, Black Mages, and Red Mages—each catering to different gameplay styles. As they progress, players can pursue advanced jobs like Paladin, Summoner, Dark Knight, Bard, Ranger, and Beastmaster, enhancing their gameplay experience. The game also features a series of missions that deepen the lore, allowing players to explore the origins of Vana’diel. By completing these missions, players can gain ranks, unlocking privileges like airship travel. Expansion and Evolution The world of Vana’diel expanded significantly post-launch. In 2003, the Rise of the Zilart expansion was released, introducing new content and raising the level cap to 75. This expansion allowed players to explore new regions and embark on more complex quests. Artifact armor, deeply rooted in Final Fantasy mythology, was introduced, rewarding players with visually iconic gear that corresponded to their job classes. In 2004, Chains of Promathia was released, unraveling a complex narrative that involved a Tavnazian girl and a dark prophecy. This expansion brought new challenges and higher difficulty levels, requiring players to invest considerable time and effort. By 2006, with the release of Treasures of Aht Urhgan , Final Fantasy XI marked its presence on the Xbox 360. This expansion introduced players to the Eastern Empire of Aht Urhgan, enriching the narrative and gameplay with new jobs and quests. Conclusion Final Fantasy XI not only reshaped the MMORPG genre but also set the stage for future entries in the Final Fantasy series. With its immersive lore, innovative mechanics, and vibrant world, it left an indelible mark on gaming history. As players continue to explore the expansive universe of Vana’diel, the legacy of Final Fantasy XI lives on, showcasing the evolution of online role-playing games and the enduring appeal of the Final Fantasy franchise.
- Fortnite Mobile – Android Review
Epic Games set out to bring the Fortnite Battle Royale experience to the small screens of Android devices without compromising the essence of the blockbuster title played on other platforms. Originally conceived as a cooperative sandbox survival game centered around fort construction, Fortnite unfolds in a world decimated by a mysterious storm that wipes out most of humanity. Players collaborate to gather resources, erect defensive structures, and fend off both atmospheric anomalies and waves of hostile creatures. Battle Royale: The Heart of Fortnite The core Battle Royale gameplay unfolds as a 100-player single-elimination deathmatch on an expansive island map, with the last player standing claiming victory. Options to team up in pairs or squads of four intensify the cooperative element, blending survival with the thrill of eliminating adversaries. Participants commence the match in a floating bus, skydiving to their chosen starting points. Armed initially only with a pickaxe, players scavenge buildings and surroundings for weapons and essential items. The game dynamic evolves with the encroaching storm, urging players to migrate towards the map's smaller safe zone to avoid health penalties. As the circle shrinks, the action intensifies, forcing confrontations in tighter spaces with diminished cover. Fortnite distinguishes itself from competitors with the addition of a building mechanic, allowing players to construct walls, floors, ceilings, and ramps using collected resources. From Rush to Tension The gameplay evolves through three distinct phases based on the remaining player count. The initial phase is a chaotic scramble for weaponry and resources, followed by a purposeful movement toward the latest safe area. The endgame becomes a tense standoff as survivors fortify their positions for protection and strategic advantage. Fortnite's forgiving approach to failure alleviates the sting of defeat, making it an accessible yet engaging experience. Spectating after an early demise adds entertainment, providing insights into advanced strategies for survival. Maintaining the Essence The transition to Android hasn't diluted Fortnite's gameplay. The 100-player matches, the storm, resource collection, construction, and combat all seamlessly translate to the smaller screen. While graphical details are slightly toned down, the game's stylized visuals adeptly mask this compromise. Onscreen controls replace traditional input methods, featuring a virtual joystick for movement and screen dragging for aiming. The firing mechanism, however, poses challenges in tracking moving targets. The inclusion of cross-platform play, while offering broader accessibility, potentially places mobile players at a control disadvantage. Future Improvements and Inclusions Epic plans to introduce support for Bluetooth controllers in a future update, addressing control concerns for mobile players. While audio adjustments include a circular indicator for sound direction, voice chat with squad members is expected in subsequent updates. Mobile players may miss out on the "Save the World" co-op mode due to resource constraints. However, the absence of a "pay-to-win" structure in the in-game store ensures a level playing field. A Triumph on the Go Fortnite Battle Royale for Android successfully condenses the expansive experience of its counterparts into the confines of mobile devices. Its accessibility and evolving gameplay make it a challenging yet enjoyable addition to the competitive survival genre. Seasoned players will appreciate the opportunity to continue their progress seamlessly, with future Bluetooth controller support promising an even more polished experience. Final Score: