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  • Metal Gear Solid Retrospective – Part 7: Bridging the Past and Future

    Released in 2010, Metal Gear Solid: Peace Walker  marked a significant chapter in the Metal Gear Solid  franchise. Following the conclusion of Metal Gear Solid 4: Guns of the Patriots  in 2008, which wrapped up Solid Snake's story, the series turned its focus back to the enigmatic Big Boss, a character who had left many questions unanswered. Peace Walker  not only continued Big Boss's saga but also explored his transformation into one of the series' most complex villains. A New Direction in Gaming Interestingly, Peace Walker  was initially not intended to be a Hideo Kojima  game. Kojima, the creator of the Metal Gear  series, initially planned to merely outline the game’s concepts, allowing his development team to take over. However, as the narrative themes of nuclear deterrence and Cold War tensions began to take shape, he became concerned that the plot might be too convoluted for younger audiences. This led him to take a more hands-on role as the director, producer, and writer, ensuring clarity in the storytelling. A notable aspect of the game’s design is its vibrant color palette, especially the dominant use of yellow, aimed at appealing to a younger demographic. This shift in focus was likely influenced by the immense popularity of the Monster Hunter  franchise, which had captivated a younger audience in Japan. During this time, Monster Hunter Freedom Unite  had sold millions, and Konami hoped to tap into that success by engaging the same player base. Kojima’s Inspirations Kojima’s creative process for Peace Walker  was surprisingly influenced by Pokémon Gold and Silver . His son’s fascination with these games led Kojima to play through them multiple times, eventually becoming enamored with their design. This inspiration is reflected in Peace Walker , especially in its post-credit content, which added layers to the gameplay experience and encouraged players to explore the game thoroughly. The Story Unfolds Set after the events of Metal Gear Solid 3: Snake Eater  and Metal Gear Solid: Portable Ops , Peace Walker  follows Big Boss as he grapples with his past and his relationships. After witnessing the fate of his mentor, The Boss, Big Boss forms a military organization known as the MSF (Militaires Sans Frontières), or Soldiers Without Borders. The purpose of this organization is to operate independently from government influence, thereby preventing soldiers from facing the disgrace that befell The Boss. The narrative kicks off with the arrival of KGB agent Ramón Galvez and a young peace-seeker named P. Ortega. Galvez enlists the help of MSF to investigate suspicious CIA activities in Costa Rica. Big Boss is initially reluctant until he hears a recording of The Boss’s voice, stirring up deep-seated emotions and compelling him to take action. As the story progresses, players learn about an AI called Mammal Pod, which has been created in The Boss's likeness. This AI is tied to a quadrupedal nuclear weapon called Peace Walker, developed by CIA station chief Hot Coldman as a nuclear deterrent. This relationship between AI and weaponry raises moral questions about autonomy, power, and the consequences of human actions in warfare. Character Development One of the game's standout achievements is its deep character development, particularly of Big Boss. Throughout Peace Walker , players witness his internal struggles and emotional vulnerabilities, especially when confronted with the AI version of The Boss. This confrontation prompts Big Boss to question his past and the choices he has made, showcasing his growth from a soldier to a complex figure who embodies both heroism and villainy. The game also introduces new characters, like Doctor Strangelove, a scientist who idolizes The Boss and becomes entangled in the moral dilemmas surrounding nuclear weapons. Her pursuit of a version of The Boss, despite the devastating consequences, illustrates the dangers of obsession and ambition, central themes in the Metal Gear  series. Game Mechanics and Structure Peace Walker  expands on the gameplay mechanics established in previous Metal Gear  titles. Players are given unprecedented control over the development of their military base, allowing them to recruit and manage soldiers, each of whom contributes differently to the MSF's operations. This adds layers of strategy, as players must make difficult decisions regarding resource allocation and combat unit management. The game also introduces a unique currency system called GMP (Gross Military Product), which players earn through missions and use to research new weapons and improve their base. This system encourages players to think critically about their choices, balancing immediate needs against long-term goals. Multiplayer Features While Metal Gear  is often recognized for its engaging single-player campaigns, Peace Walker  also offers robust multiplayer features. Players can team up for main missions and boss battles, with gameplay designed to promote collaboration. Certain shortcuts and actions are only accessible through cooperative play, enriching the experience and allowing for strategic planning. Conclusion Metal Gear Solid: Peace Walker  is more than just a continuation of Big Boss's story; it is a profound exploration of morality, choice, and the human condition in the context of war. By intertwining complex narratives with innovative gameplay mechanics, Kojima and his team created a title that resonates with both long-time fans and newcomers alike. As the game delves into the psyche of its characters, it challenges players to consider the consequences of their actions in a world fraught with conflict and moral ambiguity.

  • Ratchet and Clank: Rift Apart – PC Review

    It's not every day that a console-exclusive game makes its way to PC with seamless perfection, but Nixxes has accomplished just that with their exceptional port of Ratchet and Clank: Rift Apart. As a PC gamer who has often felt the sting of lackluster ports, I approached this release with cautious optimism. However, Nixxes has exceeded all expectations, delivering a PC port that stands as a testament to their dedication and expertise. Ratchet and Clank: Rift Apart is nothing short of a masterpiece that delivers an exhilarating gaming experience on both PC and PS5. Insomniac Games has truly outdone themselves with this entry, showcasing what can be achieved when creativity and technical prowess collide. From start to finish, this game hits every mark, offering outstanding gameplay, performance, and an engaging narrative that will leave players in awe. From the moment I launched Ratchet and Clank: Rift Apart on my PC, it was evident that Nixxes had put in the effort to ensure a smooth experience. The game's vibrant visuals, breathtaking environments, and dynamic action sequences translated flawlessly to the PC platform. The attention to detail in every frame, coupled with the meticulous optimization, made me forget that this game was originally designed for a console. The utilization of the SSD on PC is a game-changer, enabling seamless transitions between dimensions and worlds. This innovation not only enhances the gameplay but also immerses players in the breathtakingly beautiful environments. The game's verticility is a standout feature, adding a whole new layer of excitement as players explore multi-leveled landscapes with fluidity and ease. One of the standout features of this PC port is its exceptional performance. Nixxes has clearly put in the work to optimize the game for a wide range of PC hardware configurations. Whether you're running a high-end rig or a more modest setup, Ratchet and Clank: Rift Apart runs like a dream. The frame rates are consistently high, maintaining the fluidity of the game's fast-paced action without a hint of stutter or slowdown. It's rare to see such an accomplishment in PC ports, where optimization can often be a hit-or-miss affair. Moreover, the customization options provided by Nixxes in this port are a testament to their commitment to catering to PC gamers. The graphics settings menu offers an impressive array of options, allowing players to fine-tune the visual fidelity and performance to their preferences. This level of control over the game's settings is a welcome sight, especially for those who prioritize graphical prowess or high frame rates. The control scheme transition from console to PC is another area where Nixxes shines. Often, this aspect is where ports falter the most, but Nixxes has implemented a control scheme that feels intuitive and natural on a keyboard and mouse setup. Of course, controller support is also excellent, giving players the flexibility to choose their preferred input method without compromising on gameplay quality. The diverse arsenal of weapons and gameplay mechanics at your disposal is a true testament to the game's depth and creativity. The combat is incredibly fun, offering a delightful blend of action, strategy, and humor. Whether it's blasting enemies with outrageous weapons or executing clever maneuvers, Rift Apart ensures every encounter feels fresh and exhilarating. One of the game's most commendable aspects is the extensive range of difficulty modes. Whether you're a seasoned veteran or a newcomer to the series, Rift Apart caters to all skill levels. The harder modes provide a challenging and well-balanced experience for players seeking a more intense adventure, while still being accessible and enjoyable to players of all abilities. The standout feature of the game, without a doubt, is its phenomenal writing and lovable characters. From the dynamic duo of Ratchet and Clank to the introduction of new memorable characters, Insomniac has woven a compelling narrative that tugs at the heartstrings. The perfectly placed blend of romance and comedy adds depth and charm to the overall experience, leaving players emotionally invested in the journey. Furthermore, the game proudly boasts a diverse and inclusive cast, with a strong female character done right. It serves as a prime example of why we need more female protagonists in gaming and how they can be successful when given the spotlight. Insomniac's dedication to representing diverse characters enriches the narrative, making it resonate with players on a personal level. Rift Apart serves as a love letter to both long-time Ratchet and Clank fans and newcomers to the franchise. The seamless integration of returning characters and fresh faces ensures a nostalgic experience while also paving the way for exciting new adventures in the Ratchet universe. Players will undoubtedly be left craving more from this captivating world. It's clear that Nixxes approached this port with a deep respect for the source material. The game's stunning visuals and engaging storyline are preserved, and the PC version introduces a level of fidelity that showcases the capabilities of modern gaming hardware. From the mesmerizing rift-jumping mechanics to the heartwarming interactions between Ratchet and Clank, every aspect of the game remains as captivating as it was on the console. In conclusion, Nixxes has shattered the stereotype of lackluster PC ports with their outstanding work on Ratchet and Clank: Rift Apart. The game's flawless performance, robust customization options, and seamless control scheme integration make it a true gem in the PC gaming library. This port serves as a prime example of how a dedicated development team can elevate a console experience to new heights on the PC platform. Ratchet and Clank: Rift Apart is a true gem that deserves every ounce of praise it receives. It solidifies itself as a ground-breaking title that pushes the boundaries of gaming. Insomniac Games has once again proven their brilliance and innovation, leaving players eagerly anticipating their upcoming Spiderman and Wolverine games. Let's hope they continue this stellar path and bless us with more Ratchet adventures, featuring the incredible cast of characters that make this game an unforgettable experience. Final Score:

  • Metal Gear Solid V: The Phantom Pain Walkthrough – Mission 26: Hunting Down

    Your search for the trafficker starts with infiltration. Intel gathered through exploration and interrogation should guide you to the trafficker's marching route. Quiet is an invaluable partner during this search. You’ll also come across a few prisoners at the infiltration site. After obtaining the intel from the intel file, check the trafficker's route on your iDroid. The target begins his route northwest of guard post #14, so drive over to that location to track him down. Bring DD along to make the search a bit easier. Once you've spotted the trafficker and his crew, you can either neutralize him with a sniper shot to the head or take the risk and extract him and his crew. After handling that, exfiltrate the Hot Zone by land to complete the mission.

  • Metal Gear Solid Retrospective – Part 6: War and Intrigue

    The Metal Gear Solid  franchise stands as one of the most intricate and storied series in video game history, characterized by its deep, multi-layered narratives that span decades of game releases. From the mind of creator Hideo Kojima and his team, this series has captivated players worldwide with its unique blend of action, espionage, and existential themes, interweaving the destinies of soldiers, secret organizations, and nations. In this retrospective, we explore the saga’s timeline as laid out by Kojima himself, offering a coherent view of events that unfold across multiple games, spin-offs, and volumes. Here, we’ll attempt to shed light on the pivotal moments of the Metal Gear  universe, highlighting key characters, factions, and the complex relationships that drive the plot forward. The Origins of Conflict: Philosophers and Legacy The true origins of the Metal Gear  saga stretch back to the end of World War I, when the world's three major superpowers—Russia, the United States, and China—formed a secretive organization called the Philosophers. Pooling their financial resources and political influence, they sought to dominate the globe in the post-war world. However, following the deaths of the organization’s founding members, their wealth, known as the "Philosophers' Legacy," was hidden in banks around the world, sparking the series' ongoing conflict. The events of Metal Gear Solid 3: Snake Eater  and Metal Gear Solid: Portable Ops  center around this legacy, particularly with Colonel Volgin, a Russian military leader who illicitly gained control of the Philosophers' treasure. The tug-of-war over this wealth would set the stage for the battles between the world's superpowers and serve as the foundation for the saga’s expansive narrative. Snake’s Saga Begins: From 1964 to 2014 The central character of the Metal Gear  series, Snake, embarks on his epic journey in 1964, beginning with the events of Snake Eater . From there, the narrative follows him through his transformation from a covert operative into the legendary Big Boss, leading to the climactic events of 2014, which mark the conclusion of his long and arduous journey. In Metal Gear Solid 3 , the series focuses on the philosophical and physical trials of Snake as he embarks on Operation Snake Eater to eliminate his mentor, The Boss. This mission is not only critical for Snake’s development but also the foundation of the geopolitical and ideological struggles that reverberate throughout the series. The Patriots and the Rise of Big Boss After the events of Snake Eater , the Fox Unit—led by Big Boss—becomes entangled in a series of betrayals and political maneuvering, eventually disbanding and evolving into the infamous Foxhound unit. The narrative of Metal Gear  chronicles Big Boss’s rise to power and influence as he establishes a series of military organizations, such as Outer Heaven, that seek to challenge the dominance of governments and secretive organizations like the Philosophers and their successors, the Patriots. The Patriots, an organization formed by Major Zero, Ocelot, and Big Boss, are a shadowy cabal that seeks to control the world from behind the scenes. Their influence extends across decades, orchestrating events such as the creation of cloned soldiers from Big Boss's DNA, known as the "Les Enfants Terribles" project. This results in the birth of Solid Snake, Liquid Snake, and Solidus Snake, key players in the future of the saga. Operation Snake Eater and Aftermath In Metal Gear Solid 3 , the game reveals that Revolver Ocelot, a significant recurring character, is the son of The Boss and The Sorrow, born during the Second World War. Ocelot's manipulations play a central role throughout the series, and his alignment with the Patriots and various governments makes him one of the most enigmatic figures in the story. After Big Boss kills The Boss and secures a portion of the Philosophers' Legacy, he retires from the Fox Unit, passing leadership to Gene, a product of the successor project aimed at creating the ultimate battlefield commander. This event sets the stage for Portable Ops , where Gene leads an uprising using a prototype Metal Gear in a bid to challenge the Philosophers. Metal Gear D and the Inception of Rex The Metal Gear  narrative arc connects both science and politics, culminating in the development of Metal Gear technology—bipedal walking tanks capable of launching nuclear missiles. Ocelot uncovers blueprints for Metal Gear D and Metal Gear Rex, which become pivotal technologies in later games like Metal Gear Solid . The timeline follows a linear progression of military coups, betrayals, and technological advancements as factions vie for control over the ultimate weapon, Metal Gear. Snake himself plays a role in these events, battling his way through various military outposts, often uncovering dark secrets about his past, his comrades, and his enemies. The Les Enfants Terribles Project A major turning point in the series is the revelation of the "Les Enfants Terribles" project, a government-funded initiative to clone Big Boss. Solid Snake, Liquid Snake, and Solidus Snake are the results of this experiment, each embodying different aspects of Big Boss’s genetic legacy. Solid Snake, the series' main protagonist, inherits the recessive genes, while Liquid, who is obsessed with proving his superiority, receives the dominant traits. This genetic rivalry plays a central role in the events of Metal Gear Solid  and beyond, with Liquid Snake attempting to usurp his "father's" legacy and establish his dominance through military force, only to be thwarted by Solid Snake in a series of iconic battles. The Patriots' Control and Global Intrigue By the time Metal Gear Solid 2  and Metal Gear Solid 4  roll around, the Patriots have cemented their control over global affairs. Their role as unseen puppet masters directing world events becomes a critical theme, as characters like Revolver Ocelot, Solid Snake, and Raiden attempt to uncover and dismantle their influence. Ocelot, who grafts Liquid Snake's arm onto his own body, becomes a vessel for Liquid's psyche, leading to the creation of the villainous Liquid Ocelot. This dual persona is emblematic of the deep and often convoluted narrative threads that run through the series. The Legacy of Metal Gear The Metal Gear  series leaves a profound legacy within the gaming industry, not only for its gameplay but for its ambitious storytelling. It blends political intrigue, military drama, and philosophical reflection in ways that challenge the traditional boundaries of video game narratives. From its beginnings with Snake’s adventures in the jungles of 1964 to the culmination of his journey in the battle against the Patriots, Metal Gear  has etched its place as a monumental saga in gaming history.

  • Metal Gear Solid V: The Phantom Pain Walkthrough – Mission 25: Aim True Ye Vengeful

    Bring your horse for this mission, as it will be helpful during the extraction. Both targets can be found in the same village, surrounded by Child Soldiers. Use tactics similar to those you employed against the White Mamba. Your child target is located near the building situated above. The adult remains near the very center of the area. Remember to use only stun and sleep weapons against the children. You'll find a blueprint in this building. After you have subdued your targets, place one on your horse a short distance outside the camp, then carry the other to the landing zone (LZ) on foot. Once you reach the LZ, summon your horse, and it will bring the second trooper along. Alternatively, you can place both targets in the jeep parked at the camp and drive them out of the hot zone.

  • Metal Gear Solid Retrospective – Part 5: The Handheld Era

    The Metal Gear Solid series has evolved significantly since its inception, and its portable iterations have played an intriguing role in that growth. In this article, we take a closer look at some of the notable handheld entries, exploring their stories, gameplay mechanics, and impact on the overall Metal Gear legacy. Metal Gear Solid: Ghost Babel (2000) In 2000, the series made its first portable leap with Metal Gear Solid: Ghost Babel , released for the Game Boy Color. While not considered canon, Ghost Babel  was an impressive what-if scenario, imagining an alternate future following the events of the original Metal Gear  (1987). Directed by Shinta Nojiri, who later contributed to Metal Gear Acid  and Metal Gear Solid 2: Sons of Liberty , Ghost Babel  brought the signature stealth-action gameplay to a new platform, albeit with some adjustments for the handheld experience. The story takes place seven years after the destruction of Outer Heaven. Solid Snake, once again brought out of retirement by Roy Campbell, parachutes into the fictional Central African country of Gindra. The Gindra Liberation Front (GLF), led by General Augustine Egan, has gained access to Metal Gear technology, threatening global security. Snake’s mission leads him through forests, fortresses, and enemy strongholds, aided by a cast of supporting characters via his iconic codec. Alongside Campbell, Snake is supported by mercenary Weasel, CIA agent Brian McBride, and tech-savvy grad student Mei Ling. Ghost Babel  introduces memorable enemies from the Black Chamber, a rogue U.S. Black Ops unit. Among the bosses Snake faces are Slasher Hawk, an aboriginal boomerang-wielding warrior, the puppet-controlling Marionette Owl, the flamethrower-wielding Pyro Bison, and Black Arts Viper, a master of illusion. As Snake navigates through treachery and betrayal, he eventually uncovers the GLF’s real agenda and takes down yet another iteration of Metal Gear. Despite its limited hardware, Ghost Babel  was lauded as a portable masterpiece, managing to deliver a true Metal Gear experience on the Game Boy Color. Its combination of series staples—like codec calls, cardboard boxes, and guided missiles—along with innovative level-based gameplay made it a standout entry. The game even included over 100 VR missions to challenge players' stealth and combat skills. Metal Gear Acid (2004) After the success of Ghost Babel , the next significant portable entry came with Metal Gear Acid  for the PlayStation Portable (PSP) in 2004. This time, the series took a bold turn, shifting from its real-time stealth-action roots to a card-based, turn-based strategy game. Directed by Shinta Nojiri, Acid  offered a unique gameplay experience that capitalized on the PSP's hardware while providing something distinct from previous Metal Gear titles. Set in the year 2016, Metal Gear Acid  follows a retired Solid Snake as he is pulled into a mission to infiltrate the Lobito Physics and Chemistry Laboratory. Snake’s objective is to retrieve a project called Pythagoras, while preventing a terrorist attack on a jumbo jet carrying a U.S. senator. Along the way, he is aided by his team members Roger McCoy and Alice Hazel, as well as FBI agent Lou, who turns out to have hidden agendas. The game’s card system governed all actions, from movement to attacks, and each card represented a different weapon, ability, or strategy. This added a layer of tactical depth that was unlike anything seen before in the series. Players had to carefully select and manage their deck of cards to navigate maps, sneak past guards, and engage in combat. While the shift in gameplay was divisive, Metal Gear Acid  was praised for its originality, even if it didn’t capture the same widespread appeal as the mainline games. Metal Gear Acid 2 (2005) A year after Acid , Metal Gear Acid 2  was released, offering refinements and new features that improved upon the original’s formula. While it maintained the card-based, turn-based strategy gameplay, the sequel introduced a new cel-shaded art style, making the graphics more vibrant and visually distinct. This stylistic change brought a fresh look to the game, setting it apart from the more serious tone of its predecessor. In Acid 2 , players control a new clone of Snake, created from cell samples during the events of the original game. This clone Snake is tasked with infiltrating a military arms dealer’s facility and stopping a nuclear launch. Partnered with a new character, Venus, the story leads players through twists and betrayals, culminating in another battle against a new Metal Gear. One of the most innovative additions was the Solid Eye, a peripheral device that players could attach to their PSP to view the game in a pop-out 3D effect. This novel feature was a nod to the experimental nature of the Acid  series, and it came with additional content such as cutscenes from Metal Gear Solid 3: Snake Eater  that could be viewed in 3D. Despite these enhancements, Metal Gear Acid 2  still struggled to win over fans who preferred the real-time stealth-action of the mainline series. However, it was generally better received than its predecessor, earning praise for its expanded content and improved mechanics. Metal Gear Solid: Portable Ops (2006) With Metal Gear Solid: Portable Ops , the series returned to its stealth-action roots, delivering an experience that more closely mirrored the mainline games. Released for the PSP in 2006, Portable Ops  followed Big Boss after the events of Metal Gear Solid 3: Snake Eater . In this game, Big Boss must recruit a team to stop a new insurrection led by the mysterious Jean, creating a squad-based approach to the familiar Metal Gear gameplay. One of the key innovations of Portable Ops  was the comrade system, where players could incapacitate enemies, capture them, and recruit them into their team. These recruits could then be assigned to different roles, such as combat, medical support, or technical development. The squad-based mechanics allowed players to switch between different characters during missions, adding a layer of strategic depth. Though Portable Ops  was mission-based, players could revisit areas to explore or replenish supplies, making inventory management a crucial part of the gameplay. The game also featured a full 3D camera and included Wi-Fi-enabled multiplayer, expanding the possibilities for online play. While the game received praise for its ambition, some players found the squad mechanics and mission structure to be tedious. Conclusion The portable iterations of Metal Gear Solid  show the series’ willingness to experiment and adapt to new platforms. From the alternate history of Ghost Babel  to the strategic, card-based mechanics of Metal Gear Acid , these handheld titles offered fresh perspectives on the beloved franchise. While they may not have always been as well-received as the mainline entries, their innovation and unique gameplay mechanics have earned them a place in Metal Gear history.

  • Final Fantasy XIV: Stormblood – PS4 Review

    Final Fantasy XIV has undergone a dramatic transformation, rising from the ashes of a disastrous launch to become a beacon of redemption in the MMO realm. With the revitalizing surge of A Realm Reborn and the enchanting expansion of Heavensward, the game breathed new life into its player base. Now, Stormblood arrives on the scene, continuing this cyclical pattern of reinvention. The Cycle Continues Stormblood injects a substantial dose of content into Final Fantasy XIV. The expansion introduces a captivating new region, Doma, offering players an exotic and visually stunning Japanese-inspired setting to explore. Alongside this, two new classes, the disciplined Samurai and the elegant Red Mage, join the fray, providing players with fresh avenues for gameplay and roleplay. The expansion also gifts players with challenging dungeons, exhilarating trials, and an engaging story to sink their teeth into. A Tale of Triumph and Frustration The story remains Stormblood's double-edged sword. Final Fantasy XIV, more than most MMOs, places a premium on its narrative, intertwining story progress with content gating. To experience the new dungeons, trials, and regions, players must diligently progress through the story, which requires completing extensive content from the base game up to Heavensward. This narrative-driven approach, while immersive, demands a significant time commitment. For those seeking a quick dive into fresh content, Stormblood demands patience or a willingness to spend extra cash on boosts. Villains and Victories Stormblood's storytelling shines brightest in its characters and plot. The narrative revolves around reigniting a resistance against the oppressive Garlean Empire, with memorable villains like Lord Zenos and Yotsuyu. These characters, while reminiscent of familiar tropes, manage to evoke genuine emotions, thanks to stellar voice acting and compelling arcs. However, the pacing falters, as players are periodically forced to grind for experience, disrupting the flow of the otherwise engrossing tale. Diving into the Depths Beyond the narrative hurdles, Stormblood excels in nearly every other department. The new region of Doma showcases a breathtaking blend of architecture and landscapes, complemented by a diverse range of creatures. Dungeons challenge players and provide a sense of accomplishment upon completion, while the trials, especially the battle against Susano, set a benchmark for engaging boss fights. The addition of swimming, while not groundbreaking, offers a fresh perspective on Eorzea's world. The Power of New Perspectives The crowning glory of Stormblood lies in its new classes, the Samurai and Red Mage. The Samurai's disciplined combat style and the Red Mage's flashy, mobile playstyle offer exhilarating gameplay experiences. Personally, the Red Mage's fluidity and mobility captivated me, encouraging constant movement and strategic spellcasting. However, the leveling grind for these classes can be daunting, overshadowing the joy of mastering their unique mechanics. The Verdict Final Fantasy XIV: Stormblood stands as a testament to the game's resilience and dedication to reinvention. While the story demands a significant time investment and the leveling grind may deter some players, the expansion's wealth of content, captivating characters, and innovative gameplay additions make it a worthwhile journey for those willing to embark on this cyclical adventure. Stormblood represents a captivating chapter in the ongoing saga of Final Fantasy XIV, promising both triumphs and trials for its dedicated adventurers. Final Score:

  • Metal Gear Solid V: The Phantom Pain Walkthrough – Mission 24: Close Contact

    This mission can be either very straightforward or fairly complex. The target area is clearly marked, but depending on how long it takes you to reach the location, you may encounter some challenges. Make sure you have developed EM-Mines and equip them for this sortie. Both targets are being held in the same tent. You can easily clear the surrounding area with sniper fire, but be cautious, as one of the prisoners may try to escape. After the first prisoner attempts to flee, the other prisoner (the female) will be placed in a jeep and driven toward the large checkpoint. Use an EM Mine on the road to stop the vehicle and extract her. After stunning all nearby enemies, gather everything from the area and Fulton the prisoners to safety.

  • Metal Gear Solid Retrospective – Part 4: Big Boss Begins

    When Metal Gear Solid 2: Sons of Liberty  launched to widespread acclaim, it also drew significant criticism for its complex narrative and for shifting focus from the iconic Solid Snake to a new protagonist, Raiden. Hideo Kojima, the visionary behind the franchise, took this feedback to heart. Determined to blend fan expectations with his creative ambitions, he decided to take the next installment of the series back to its roots. The result was Metal Gear Solid 3: Snake Eater  (MGS3), a game that returned to the rugged basics while offering a fresh take on gameplay, setting, and storytelling. Moving into the Wilderness Kojima's ambition for Snake Eater  was to radically shift the game’s environment from the predominantly industrial, indoor settings of its predecessors. He revealed that MGS3 would unfold in the wilderness, a bold move given that earlier consoles lacked the power to portray vast, natural environments with the necessary level of detail. To achieve his vision, Kojima's team had to develop a new engine capable of rendering the dynamic weather, complex terrain, and diverse wildlife required for a realistic jungle setting. Unveiling the Past The game's debut at the 2003 Tokyo Game Show captivated fans. Trailers teased a character named Snake operating in a jungle environment that seemed like a departure from previous titles. The trailer, with its James Bond-like music and title graphics, stirred speculation about the time period. Fans began to wonder if the game was set in the Cold War era. Kojima confirmed the suspicions at E3 2004, announcing that the game would indeed take place in 1964, during the height of the Cold War. For the first time, the franchise would chronologically move backward, with a story centered on Naked Snake, the man who would later become Big Boss, the legendary soldier. Released in late 2004, Snake Eater  took fans on a thrilling journey into the jungles of the Soviet Union, marking a sharp contrast from the urban landscapes of previous titles. The Story of a Legendary Soldier At its core, Metal Gear Solid 3  tells the origin story of Big Boss, one of the most pivotal characters in the series. Players assume the role of Naked Snake (later Big Boss) as he is sent deep into the Soviet Union to carry out the Virtuous Mission. The goal is to rescue Nikolai Stepanovich Sokolov, a Soviet scientist crucial to a superweapon project. Snake’s support comes from a familiar cast of characters, including Major Tom, who leads the Fox Unit, and Snake’s mentor, The Boss. Things take a dramatic turn when The Boss, Snake’s trusted mentor, defects to the Soviet Union, betraying Snake and aligning herself with Colonel Volgin, the primary antagonist. Snake is severely injured during their confrontation, and Sokolov is recaptured by Volgin. The game sets up a dramatic Cold War conflict with global consequences, as Volgin detonates a nuclear device, putting the world on the brink of war. A New Kind of Stealth Action Snake Eater  transformed the series’ gameplay with its shift to an open jungle setting. While previous titles relied on confined corridors and industrial environments, Snake Eater  forced players to adapt to wide, open landscapes, where climbing trees, traversing canyons, and blending into the natural environment became essential tactics. One of the game’s signature features was the camouflage system, where players could change Snake’s outfit to match the terrain. A camouflage meter displayed the effectiveness of each outfit, requiring players to strategically adapt Snake's appearance to different environments. Survival mechanics also played a critical role. Snake had to maintain his stamina by hunting and eating local wildlife, with his physical performance suffering if players failed to keep him nourished. Close Quarters Combat (CQC) and Medical Realism CQC (Close Quarters Combat) introduced another significant gameplay change, allowing Snake to engage enemies up close. Players could disarm, interrogate, and neutralize opponents in hand-to-hand combat. Injuries also played a vital role in the game—if Snake sustained damage, players needed to treat his wounds using a variety of medical tools to avoid further deterioration. These elements added layers of realism and complexity, pushing the boundaries of the stealth-action genre. Unforgettable Boss Battles The boss battles in Snake Eater  were some of the most memorable and innovative in the franchise’s history. Each encounter was distinct, reflecting Kojima's flair for the dramatic. For instance, The End , an elderly sniper, challenged players to a slow-paced, high-stakes duel in an open wilderness. Kojima’s famous sense of humor surfaced in this battle, as players who took too long to defeat The End could return to the game a week later (or adjust the system clock) to find that the aging sniper had died of old age. Another iconic battle was with The Sorrow , a ghostly figure who forces Snake to confront the spirits of every enemy he had killed up to that point. The scene was a haunting reminder of the moral consequences of Snake’s actions, further deepening the narrative's complexity. The Climactic Showdown The climax of Snake Eater  culminates in Snake’s confrontation with Volgin at his fortress, Groznyj Grad. The fight is physically and emotionally grueling, with Snake sustaining permanent injuries, including the loss of his right eye. Eventually, Snake faces his mentor, The Boss, in a final, heart-wrenching duel. Players must physically pull the trigger to end her life, a powerful narrative choice that cemented the emotional weight of the game. In the aftermath, Snake receives the title of "Big Boss," but the story ends on a melancholic note. Snake, disillusioned by the events and the betrayals he endured, walks away from his accolades to visit The Boss’s grave in a quiet, poignant conclusion. The Legacy of Snake Eater While Metal Gear Solid 3: Snake Eater  initially released to less fanfare than Sons of Liberty , its influence on the series and gaming in general cannot be understated. The game redefined the stealth-action genre with its open environments, survival mechanics, and emotional depth. Players had the opportunity to revisit the game with the release of Subsistence , an expanded version that introduced online multiplayer, a full 3D camera, and other bonuses like the original Metal Gear  and Metal Gear 2  games. With its deep narrative, innovative gameplay, and unforgettable moments, Metal Gear Solid 3: Snake Eater  remains one of the most celebrated entries in the Metal Gear  franchise. It’s a testament to Kojima's unparalleled ability to push the boundaries of storytelling and gameplay, ensuring that the legacy of Big Boss lives on for generations to come.

  • Metal Gear Solid V: The Phantom Pain Walkthrough – Mission 23: The White Mamba

    If you choose to bring Quiet on this mission, make sure to equip her with her non-lethal rifle; otherwise, it's best to leave her behind. You are not allowed to kill any of the Child Soldiers. It’s advisable to go in at night, as it will help with the boss fight. Most child soldiers will surrender if you hold them up at gunpoint. While you can't grab them, if you aim your weapon at them when they’re unaware, they will freeze in place. Tranquilizers are also effective against them. Infiltrating the village is relatively easy, especially with sleeping darts and supply drops for fresh suppressors. An elite soldier is being held in this house. If possible, free her, as she is an outstanding fighter. White Mamba is located on the top deck of the boat. When you locate him, he will trigger a boss battle. It’s significantly easier to fight Mamba if you’ve knocked out most of the child soldiers, so use a ZZZ Sniper Rifle on any that you see awake. Mamba will engage you on the three top decks of the ship, coming at you with a blade. You can counter his attacks by performing repeated Close-Quarter Combat (CQC) moves and flipping him, after which he will flee at high speed. To find him again, use your night vision scope with thermal imaging as you navigate the boat decks. After several takedowns, you’ll successfully capture him, causing his followers to scatter.

  • PUBG Mobile – Android Review

    In the ever-expanding world of mobile gaming, PlayerUnknown's Battlegrounds, or PUBG, has finally landed on Android devices, bringing the intense battle royale experience to the palm of your hand. Originally releasing on Windows in March 2017 and later making its mark on Xbox One, PUBG's mobile debut has been highly anticipated, following a brief period of exclusivity in China. Where Touchscreen Meets Tension Upon firing up the game, you're prompted to sign in either as a guest or through Facebook ID, with the latter being the preferred choice for serious players. Creating your character is a neat touch, allowing you to personalize gender, skin color, and hairstyle. While these choices are purely aesthetic, the in-game store lets you snag additional clothing and accessories as you earn points. As with the original versions, you can opt to go solo, form a duo, or assemble a squad. Team creation is a breeze, allowing manual input of friends' usernames or automatic grouping with random players. The mobile control scheme, although initially daunting, becomes familiar with time. Joystick movements on the left and a suite of actions on the right facilitate movement, shooting, aiming, and more. However, the position of on-screen keys can be a nuisance in the heat of battle, requiring a brief glance away from the action. Survival Tactics and Mobile Maneuvers The gameplay itself mirrors the heart-pounding action of the original. Collecting weapons, health packs, armor, and more sets the stage for the ultimate goal: being the last one standing. The shrinking playable area adds urgency, ensuring players remain on their toes. A unique feature of the mobile version is the introduction of bots in initial matches, potentially to ease players into the controls. While this soft introduction might make early victories seem too easy, the game gradually adjusts by increasing the player-to-bot ratio. Graphics-wise, PUBG Mobile impresses for a mobile title, with the iconic Erangel map faithfully recreated. Visual compromises are noticeable at lower settings, but the overall experience is surprisingly solid. Devices and Performance glorboTV tested PUBG Mobile on the Samsung Galaxy S20 where performance was stellar. While the frame rate caps at 30fps, it doesn't significantly hinder the mobile experience. Sound, on the other hand, leaves much to be desired, with compressed audio clips and loud footsteps. Mobile Mayhem Done Right PUBG Mobile emerges as a surprisingly competent port, delivering the essence of the beloved battle royale experience to mobile devices. The familiar gameplay, combined with touchscreen adaptations, minimizes the usual gripes associated with controls and visuals. Despite its free-to-play status, PUBG Mobile serves as a tempting gateway, subtly nudging players towards the full Windows or Xbox versions. Just be aware; those versions come with their own set of challenges, especially when you've invested real money. PUBG Mobile: your pocket-sized ticket to battle royale bliss! Final Score:

  • Metal Gear Solid Retrospective – Part 3: Liberty Through AI

    Released as one of the most anticipated sequels of its time, Metal Gear Solid 2: Sons of Liberty not only carried forward the revolutionary gameplay mechanics of its predecessor but also introduced a new level of storytelling complexity that left a lasting impression on players and critics alike. Let’s dive into the key moments, design choices, and legacy of this iconic title. The Build-up to Sons of Liberty Development on Metal Gear Solid 2: Sons of Liberty  began even before the original Metal Gear Solid  had made its way to the US market. Hideo Kojima, the game's creator, and his team began pre-planning the game while the PlayStation 2 was still being polished by Sony. Kojima and Konami wanted to utilize the enhanced graphical capabilities of the PlayStation 2, shifting from a toon-rendered style to a more realistic visual approach. At the 2000 E3 convention, the world was introduced to Sons of Liberty  via an 8-minute trailer. This teaser not only hinted at new gameplay elements but also sparked intense excitement and speculation about the story. Over the next year, trailers would reveal more details, amplifying the hype leading up to its release in the fall of 2001. Fans got a taste of the game when a demo was included with Konami's Zone of the Enders , giving them a brief glimpse into the new world Kojima had crafted. The long wait came to an end on November 14, 2001, when Metal Gear Solid 2: Sons of Liberty  launched in North America, followed by its release in Japan two weeks later. The anticipation paid off, but the story and the introduction of a new protagonist would leave fans with much to discuss. A Bold Narrative Shift Sons of Liberty  takes place two years after the events of Metal Gear Solid , with Snake and Otacon now part of an NGO called Philanthropy, an organization with an anti-Metal Gear agenda. The game starts with Snake infiltrating a tanker on the Hudson River to gather intel on a new Metal Gear model, Ray. Things quickly spiral into chaos when a group of Russian soldiers, led by Sergei Gurlukovich, take over the ship. Snake soon finds himself confronting Gurlukovich's daughter, Olga, and Revolver Ocelot, who betrays his allies and escapes with Metal Gear Ray, leaving Snake for dead. Then comes the game's first major twist—two years later, the player assumes control of a new character, Raiden, much to the surprise (and disappointment) of many fans who had expected to play as Snake throughout the game. Raiden’s mission is to infiltrate the Big Shell, an offshore cleanup facility, and rescue the U.S. President, who has been kidnapped by a terrorist group known as Dead Cell. Raiden is supported by Colonel Roy Campbell and his girlfriend Rose, while the leader of the terrorist group is a man claiming to be Solid Snake. As Raiden uncovers more secrets about Dead Cell and the true nature of the Big Shell, the game's plot dives into increasingly complex and philosophical territory. Memorable Characters and Plot Twists The game introduces a host of new characters, including the enigmatic Dead Cell members like Vamp, a seemingly immortal soldier with superhuman speed, and Fortune, who has the uncanny ability to deflect any bullet fired at her. Raiden’s journey is filled with shocking revelations, including the appearance of Pliskin, a mysterious SEAL operative who looks suspiciously like Solid Snake. A key plot point involves Raiden discovering that the Big Shell is actually a cover for Arsenal Gear, a massive new Metal Gear. As Raiden moves through the facility, he learns about the shadowy Patriots, an omnipotent group controlling the United States through information warfare. By the end of the game, Raiden faces Solidus Snake, the game's true antagonist and another clone of Big Boss. In a final, epic sword duel atop Federal Hall in Manhattan, Raiden defeats Solidus, symbolizing his break from the manipulations of the Patriots. However, the game's conclusion leaves many questions unanswered, particularly regarding the true nature of the Patriots and Raiden’s future role in the saga. Gameplay Innovations While Sons of Liberty  retained the stealth-based mechanics that made the original Metal Gear Solid  so beloved, the power of the PlayStation 2 allowed for several key gameplay improvements. Players could now use weapons in first-person mode, adding a new layer of precision to combat. Additionally, the game introduced the ability to hold up enemy soldiers at gunpoint, forcing them to drop valuable items or reveal dog tags. The environment played a more significant role in stealth gameplay. For instance, guards could now discover bodies left behind by the player, and unconscious enemies could wake up and alert their comrades. These dynamic systems forced players to be even more cautious and strategic in their approach. One of the most impressive technical achievements was the attention to detail in the game's environments. Players could shatter glasses, shoot bags of flour to create clouds of dust, and even destroy large pieces of glass in real-time. This level of interactivity was groundbreaking for its time and added an additional layer of immersion. The boss battles, always a hallmark of the series, were just as inventive in Sons of Liberty . Players faced Olga in a rain-soaked shootout where the weather and lighting played a significant role in the fight’s difficulty. Other memorable encounters included taking on a Harrier jet with a rocket launcher and evading Fortune’s seemingly unstoppable attacks. A Legacy of Controversy and Influence Upon its release, Metal Gear Solid 2: Sons of Liberty  was met with both praise and controversy. The decision to replace Solid Snake with Raiden as the main playable character was a bold narrative choice that polarized fans. Some appreciated the deeper dive into Kojima’s complex storytelling, while others felt betrayed by the sudden switch in protagonists. The game's narrative, filled with meta-commentary on government control, the flow of information, and the very nature of video games, was ahead of its time. The philosophical themes explored in Sons of Liberty  continue to be debated by fans and scholars alike, solidifying its place as one of the most thought-provoking games ever made. In terms of gameplay, Sons of Liberty  set a new standard for stealth-action games, with its detailed environments, enemy AI, and innovative mechanics. Its influence can be seen in numerous titles that followed, and it remains a benchmark for the genre. Conclusion Metal Gear Solid 2: Sons of Liberty  is a game that dared to take risks, both in its storytelling and gameplay. While not all of its decisions were embraced by fans at the time, the game’s bold narrative and technical achievements have earned it a lasting legacy in the world of gaming. Whether you loved or hated the twists and turns of Raiden’s story, there’s no denying the impact Sons of Liberty  has had on the industry.

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