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- Tales of Vesperia: Definitive Edition – PC Review
In the realm of JRPGs, where the epic saga of Final Fantasy often takes center stage, Tales of has carved its own niche in my gaming heart. From the memorable action battles in Tales of Destiny and Phantasia to the intriguing evolution of combat across the series, Tales of Vesperia on the Xbox 360, over a decade ago, arguably marked the pinnacle of the franchise. Despite trudging through every installment, including the forgettable mobile misstep, Tales of Zestiria, the recent revisit with the Definitive Edition reminded me of a sobering truth – the series hasn't witnessed a gem like Vesperia in more than ten years. While some recent entries almost pushed me to abandon ship, Vesperia, with its extra layer of freshness in the Definitive Edition, reignited my passion for the Tales of universe. Set in a world reliant on ancient technology called Blastia, Tales of Vesperia follows the journey of Yuri Lowell, an ex-knight chasing a thief who pilfered his town's Aqua Blastia. What begins as a simple quest soon entwines him in a grand mission to save the world. While the JRPG narrative may seem standard, Vesperia's strength lies in its ability to transform the tried-and-true formula into an engaging and enjoyable experience. The addition of diverse characters, each with their motives and stories, enriches the narrative, creating a sense of camaraderie that elevates the game beyond mere heroics. The standout protagonist, Yuri, breaks the mold of typical JRPG leads, presenting a believable character with shades of moral ambiguity, refreshing the genre. Beyond the narrative, Tales of Vesperia adheres to traditional JRPG elements, offering a vast world map, towns, dungeons, and the eventual acquisition of a boat and airship. While the formula remains unchanged, the game compensates with stellar world design and art direction, making it one of the series' visual triumphs. The vibrant style and unique locales stand out, a departure from the blandness that crept in with subsequent titles. The inclusion of free DLC, such as the Winged Boots and costumes from the PS3 version, adds a pleasant touch for returning players, enhancing the exploration experience. The combat system, a cornerstone of Tales games, simplifies in Vesperia compared to its modern counterparts. While maintaining the basic structure, it introduces Fatal Strikes and the Over Limit system, providing depth without overwhelming players with excessive subsystems. This back-to-basics approach proves refreshing, allowing players to focus on core combat mechanics without drowning in complexity. Outside of battles, character customization involves learning skills from weapons, akin to Final Fantasy IX, offering a simple yet effective way to create a personalized character build. The Definitive Edition not only enhances the game's visual appeal but also introduces a wealth of new content, including additional party members, storylines, side-missions, locations, and bosses. The game's last-gen origins are evident in texture quality and animations, but the enduring art style masks these shortcomings. Returning players are in for a treat, with the added content making the return journey truly worthwhile. In revisiting Tales of Vesperia, it has solidified its status as one of the standout JRPGs of the last generation. Any minor quibbles pale in comparison to the game's numerous strengths. The Definitive Edition serves as a delightful treat for both veterans and newcomers, showcasing Tales of Vesperia's enduring appeal and setting a high standard for the franchise's future. Final Score:
- The Legend of Zelda: Tears of the Kingdom – All Central Hyrule Shrine Locations and Solutions
The Legend of Zelda: Tears of the Kingdom features 152 Shrines in total, with 120 located on the Surface and 32 in the Sky. While there are no Shrines in the Depths, you'll find Lightroots there, which serve as fast travel points, similar to Shrines. Each Shrine offers a mini-dungeon filled with puzzles and rewards, including at least one Treasure Chest and a Light of Blessing. Yamiyo Shrine (0332, 0470, 0029) In Tears of the Kingdom , Yamiyo Shrine is located in the Romani Plains in Central Hyrule , east of the Hyrule Castle Town Ruins and northeast of Lookout Landing and the Lookout Landing Skyview Tower . Shrine Challenge: Combat Training: Throwing The main challenge of Yamiyo Shrine is centered around honing your throwing skills . This includes: Throwing weapons such as spears or elemental rods. Throwing materials like Bomb Flowers to deal damage from a distance. How to Complete the Challenge: The shrine's training area will introduce you to an enemy that needs to be defeated primarily through thrown weapons or Bomb Flowers . Pick up and throw items efficiently. Pay attention to the shrine's teaching prompts if you're unfamiliar with the mechanics. Utilize the ZL targeting system to lock onto enemies while aiming your throws. Bomb Flowers are especially helpful for dealing with clustered enemies or specific weak points. Shrine Rewards: Bomb Flowers Upon completion of the shrine's challenge, you will receive Bomb Flowers as your primary reward, which can be used in combat or puzzle-solving situations outside the shrine. Kyononis Shrine (-0205, 0451, 0021) The Kyononis Shrine in Tears of the Kingdom is found in Central Hyrule , located on the ground in plain view, just north of Lookout Landing and the Lookout Landing Skyview Tower . This shrine is easily accessible early in the game and provides an introductory combat challenge. Shrine Challenge: Combat Training The Kyononis Shrine focuses on basic combat training to help you get comfortable with one-handed weapons and combat mechanics. Here’s what to expect: Bring One-Handed Weapons : The shrine’s challenge will involve using one-handed weapons, but even if you have a simple stick, you’ll be able to manage. More durable weapons will give you an edge, but it's a great place to learn or refine combat techniques. The combat mechanics covered in this shrine may include dodging , parrying , flurry rush attacks, and basic melee combat techniques. This is a straightforward challenge, ideal for players just starting their combat journey or looking to practice core fighting mechanics. Shrine Rewards: Zonaite Sword Upon successfully completing the Combat Training in the Kyononis Shrine, you will be rewarded with a Zonaite Sword , a useful weapon that draws upon the power of ancient technology. This shrine offers a nice balance between training and rewards, perfect for early-game progression. Ishodag Shrine (-0880, 0422, 0049) The Ishodag Shrine in Tears of the Kingdom is located in Central Hyrule , on top of a rocky hill west of the Hyrule Castle Town Ruins and slightly northwest of Lookout Landing Skyview Tower . To access it, you’ll need to look for a stone cut overhang on the northern side of the hill that leads up to the shrine. Shrine Challenge: An Uplifting Device The challenge in this shrine revolves around manipulating devices to lift or move objects. This shrine serves as a puzzle-solving experience with the following key elements: Using Zonai devices or other mechanisms to move platforms or objects upwards. You’ll need to carefully position or attach objects to activate the lifting mechanisms, often involving physics-based puzzles where timing and placement matter. Utilize the shrine's mechanics to guide your way through, possibly using Ultrahand to grab and manipulate devices or platforms. Shrine Rewards: Opal Upon completing the shrine’s puzzle, you’ll be rewarded with an Opal , a gemstone that can be sold for rupees or used for crafting and fusing, especially useful for enhancing elemental weapons or selling for quick cash. The Ishodag Shrine is a nice combination of puzzle-solving and mechanics, with the uplifting devices offering a fun challenge! Sinakawak Shrine (-1372, 0749, 0086) The Sinakawak Shrine is located in the Central Hyrule Region near the New Serenne Stable , serving as the warp point for that stable. It lies southeast of Lindor’s Brow Skyview Tower and northeast of Lookout Landing . Though technically part of the Hyrule Ridge region, when you teleport to it, it is labeled as being in Hyrule Field . Shrine Challenge: An Uplifting Device Similar to other shrines with this challenge, the An Uplifting Device challenge in Sinakawak Shrine requires you to manipulate objects to move them upwards or across gaps. Here’s what to expect: Utilize Zonai devices or lifting platforms : You will need to move objects or platforms using special mechanisms within the shrine, typically involving elevation changes and creative use of physics. This could involve solving puzzles that require you to use Ultrahand to attach or detach objects, position platforms, or operate moving devices to elevate them to higher areas. Carefully observe the shrine’s layout to figure out how to move or lift objects efficiently. Shrine Rewards: Opal Upon completing the shrine’s puzzle, your reward will be an Opal , a versatile gemstone useful for selling or fusing with weapons for elemental boosts. The Sinakawak Shrine provides both a practical warp point near New Serenne Stable and a fun, physics-based puzzle for progression! Jiosin Shrine (-3983, -1084, 0624) The Jiosin Shrine is located in Central Hyrule , south of Lookout Landing and the Lookout Landing Skyview Tower , easily visible and accessible on the ground. Shrine Challenge: Shape Rotation The Shape Rotation challenge in Jiosin Shrine is a puzzle-focused trial where you’ll need to manipulate 3D objects to fit them into specific slots or pathways. Here’s how the challenge typically works: Rotate various shapes : You'll encounter large, irregular shapes or blocks that need to be rotated and aligned correctly to fit into designated spaces or activate mechanisms. You may need to rotate these shapes using the Ultrahand ability. Precision and orientation : The key to success is carefully observing the shape's dimensions and rotating it in the correct orientation to proceed to the next part of the puzzle. This challenge emphasizes spatial awareness and problem-solving skills as you figure out the proper way to fit the shapes. Shrine Rewards: Hasty Elixir Upon successfully completing the Shape Rotation puzzle, you'll be rewarded with a Hasty Elixir , which boosts your movement speed for a limited time—handy for exploring or escaping enemies more efficiently. The Jiosin Shrine is a great place to test your spatial reasoning while being rewarded with an elixir that enhances your gameplay. Susuyai Shrine (-0785, -0434, 0018) The Susuyai Shrine is located in Central Hyrule , in the Passeri Greenbelt , southwest of Lookout Landing and the Lookout Landing Skyview Tower . It is easily spotted on the ground, making it simple to find. Shrine Challenge: A Spinning Device The challenge in Susuyai Shrine revolves around the use of spinning devices , requiring you to solve puzzles that involve rotation and motion. Here's what to expect: Operate spinning mechanisms : You'll encounter devices that spin, either by using Zonai technology or some other mechanism. These spinning devices may need to be activated to rotate platforms, move objects, or open pathways. Timing and positioning : The challenge often requires you to time your actions correctly, such as when to jump or move as platforms spin, or figuring out how to manipulate spinning objects to progress through the shrine. Ultrahand and other abilities : You may need to use Ultrahand to interact with the spinning devices and position them correctly to solve puzzles. Shrine Rewards: Arrows After completing the challenge, you will be rewarded with Arrows , a valuable resource for ranged combat and puzzle-solving situations. These are always handy to have in your inventory, especially in the early game. The Susuyai Shrine offers a fun, physics-based puzzle and provides you with a useful reward to keep your arrow supply stocked! Mayachin Shrine (0705, -0865, 003) The Mayachin Shrine is located on the surface in Hyrule Field , in plain sight, just north of the Hyrule Field Skyview Tower within the Exchange Ruins , which are southwest of Lookout Landing . This makes it easily accessible for players early in the game. Shrine Challenge: A Fixed Device The challenge within Mayachin Shrine focuses on manipulating fixed devices , meaning you will work with stationary mechanisms or tools to solve puzzles. Here's what to expect: Interacting with stationary devices : The puzzles will involve devices that remain fixed in place, but you may need to activate them or combine them with other elements to create motion or solve the challenge. Physics-based mechanics : These devices could include launching objects, activating switches, or rotating parts that are part of the shrine’s puzzle. You will likely need to use Ultrahand or other abilities to interact with these fixed mechanisms. Observation and timing : Pay close attention to how the devices function and use them at the correct moments to progress through the shrine. Shrine Rewards: Energizing Elixir Upon completing the shrine's challenge, you will be rewarded with an Energizing Elixir , which restores stamina—helpful for climbing, running, or engaging in extended combat or exploration. The Mayachin Shrine offers a great puzzle experience while giving you a useful stamina-restoring elixir as a reward. Teniten Shrine (-0075, -115, 0021) The Teniten Shrine is located on the surface in Central Hyrule , easily visible and situated south and slightly east of Lookout Landing , near Lake Kolomo . Shrine Challenge: Combat Training: Throwing The challenge in Teniten Shrine is a Combat Training: Throwing trial, designed to teach or improve your skill in using throwing mechanics in combat. Here's what to expect: Throwing weapons and materials : You’ll be trained to throw one-handed weapons, spears, or materials like Bomb Flowers to defeat enemies from a distance. Lock-on and throw : Use the ZL targeting system to lock onto enemies while preparing to throw weapons or materials. This helps improve accuracy and efficiency in combat. Practice distance combat : The shrine focuses on using throws to maintain distance and damage enemies effectively without relying on melee attacks. Shrine Rewards: Zonaite Spear Upon completing the combat training, you’ll receive a Zonaite Spear as your reward. This weapon is infused with the power of Zonai technology and is useful for combat scenarios that benefit from extended reach. The Teniten Shrine offers an excellent opportunity to master throwing mechanics, while the Zonaite Spear serves as a valuable addition to your weapon collection. Tajikats Shrine (0352, -0999, 0016) The Tajikats Shrine is located on the surface near the Hylia River in Central Hyrule , just south and slightly east of Lookout Landing . It's positioned close to the Riverside Stable , and it serves as the warp point for that stable. Shrine Challenge: Building With Logs The challenge in Tajikats Shrine focuses on construction using logs. Here’s what to expect in this puzzle-based trial: Log-based building mechanics : You will need to use logs to build structures, bridges, or other necessary platforms to progress through the shrine. Ultrahand ability : The key to solving this challenge is the Ultrahand ability, which allows you to grab, move, and attach the logs together in creative ways. The logs may need to be aligned and connected to create stable structures. Problem-solving with physics : The challenge will test your ability to figure out how to construct solutions that allow you to move forward, whether it's crossing gaps or reaching higher areas. Shrine Rewards: Spiky Shield Upon completing the shrine’s challenge, you will be rewarded with a Spiky Shield . This shield has added offensive power due to the spikes, which can damage enemies when you perform shield bashes or parries. The Tajikats Shrine offers an engaging puzzle-solving experience, using logs and construction mechanics, with the Spiky Shield as a useful combat reward. Kamizun Shrine (-0177, -1557, 0023) Kamizun Shrine is nestled in the trees west of the East Post Ruins , just north of the road in Hyrule . This shrine is designed for players to test their combat skills in a controlled environment. Shrine Challenge: Proving Grounds: Beginner The Proving Grounds: Beginner challenge is a combat trial that puts your skills to the test. Here’s what to expect: Combat against enemies : You will face a series of basic enemies in a limited area, and the goal is to defeat them using the weapons and resources available within the shrine. Start with basic equipment : The shrine provides you with basic weapons, shields, and items to help you in combat. Your inventory will be stripped down to level the playing field. Learn combat mechanics : This challenge is an excellent opportunity to practice dodging, parrying, and utilizing the environment to your advantage during fights. Shrine Rewards: Spring Shield Upon successfully completing the Proving Grounds challenge, you will be rewarded with a Spring Shield . This unique shield has a spring-loaded mechanism that allows you to launch enemies or objects when performing a shield bash. The Kamizun Shrine provides a great introduction to combat mechanics with the Proving Grounds: Beginner challenge, and the Spring Shield adds a fun twist to your defensive strategies! Kyokugon Shrine (-0706, -1551, 0006) Kyokugon Shrine located within the Great Plateau Foothill Cave . This cave shrine is situated beneath the Great Plateau, specifically near the Forest of Spirits and close to Addison and the Hyrule Restoration Materials platform at the coordinates (-0838, -1482, 0025) . Shrine Challenge: Alignment of the Circles The challenge in Kuhnishi Shrine is titled Alignment of the Circles , which involves a puzzle that focuses on aligning circular patterns or symbols to unlock the shrine’s exit. Here’s what to expect: Observe the circles : Inside the shrine, you’ll encounter several circles that may need to be rotated or positioned correctly to match a pattern or align with other circles. Use Ultrahand : The Ultrahand ability will likely be essential for manipulating the circles or objects associated with the circles to achieve alignment. Puzzle-solving mechanics : This challenge will test your spatial awareness and puzzle-solving skills as you figure out how to manipulate the circles effectively. Shrine Rewards: Hearty Elixir Upon completing the challenge, you will be rewarded with a Hearty Elixir . This elixir is especially valuable as it fully restores your health and grants extra temporary hearts, making it incredibly useful for tough battles or explorations. The Kyokugon Shrine provides a unique cave experience with a compelling puzzle and a rewarding elixir that enhances your health and survivability! Tsutsu-um Shrine (-1423, -1349, 0068) Tsutsu-um Shrine is located on a hill overlooking the Outskirts Stable in Hyrule . This shrine is positioned to the south of the stable , making it a scenic spot. Shrine Challenge: The Stakes Guide You The challenge titled The Stakes Guide You focuses on using stakes and environmental elements to solve puzzles. Here’s what to expect: Understanding the stakes : Inside the shrine, you'll find stakes placed in the ground that can be activated. These stakes may indicate the correct path or guide you in solving the puzzle. Using Ultrahand : You'll likely need to utilize the Ultrahand ability to interact with objects and stakes, manipulating them to unlock further areas or activate mechanisms. Timing and positioning : This challenge will require careful timing and positioning to ensure that the stakes guide you correctly, potentially leading to different paths or solutions. Shrine Rewards: Arrows Upon completing the challenge, you will receive Arrows as your reward. Arrows are essential for ranged combat and can be used in various situations throughout your adventure. The Tsutsu-um Shrine offers a unique puzzle experience that encourages exploration and problem-solving, with the added benefit of receiving Arrows to support your combat needs! Riogok Shrine (-1440, -1616, 0089) The Riogok Shrine is located south of the Outskirt Stable and sits over a ridge. To reach it safely, it's best to approach from the hill nearby to avoid encountering the fierce foe in the Hopper Pond area. Additionally, be cautious of a Shock Like lurking near the shrine. Shrine Challenge: Force Transfer The challenge in Riogok Shrine is titled Force Transfer and focuses on utilizing Zonai technology to solve puzzles. Here’s what to expect: Manipulating objects : You'll encounter devices that allow you to transfer energy or force to other objects. This could involve activating switches, moving blocks, or utilizing mechanisms that rely on applied force. Ultrahand and Zonai Devices : You will likely use the Ultrahand ability to grab and manipulate various devices, moving them to achieve the objectives of the shrine. Problem-solving : Expect to engage in creative thinking as you determine how to effectively use force to activate mechanisms or overcome obstacles. Shrine Rewards: Construct Bow Upon completing the challenge, you will receive a Construct Bow as your reward. This bow is crafted from Zonai technology and is useful for ranged combat, allowing you to engage enemies from a distance effectively. The Riogok Shrine offers a combination of strategic combat awareness and engaging puzzles centered around force manipulation, culminating in a valuable weapon to enhance your arsenal! Tadarok Shrine (-1079, -2185, 0129) Tadarok Shrine is located in a cave on the Great Plateau . To reach this shrine, you’ll need to find the entrance located under Mount Hylia near the waterfall at the start of the River of the Dead . Here’s how to access it: Approach from the Temple of Time Ruins : From this area, look just west of the waterfall where you may spot a Blupee . Glide to avoid enemies : It’s recommended to climb up to the east side of the waterfall and glide over to the Blupee, which will help you avoid any enemies in the area. Follow the Blupee : Although the Blupee will disappear shortly after you spot it, follow the path behind the waterfall to find the cave entrance. You’ll receive a notification that you’ve discovered the River of the Dead Waterfall Cave . Shrine Challenge: Fire and Water The challenge in Kilae Shrine is titled Fire and Water and focuses on utilizing both elements to solve puzzles. Here’s what to expect: Elemental interactions : Inside the shrine, you will encounter puzzles that involve using fire to create steam or manipulate water in various ways. Combining abilities : You’ll need to use your abilities to generate fire (such as flint or fire arrows) and interact with water sources to solve the puzzles effectively. Problem-solving : Expect to think creatively about how to use both elements in conjunction to overcome challenges and progress through the shrine. Shrine Rewards: Mighty Zonaite Shield Upon completing the challenge, you will be rewarded with a Mighty Zonaite Shield . This shield is not only a useful defensive item but also has added durability thanks to its Zonai technology, making it a valuable addition to your inventory. The Tadarok Shrine offers an exciting exploration experience combined with clever elemental puzzles, culminating in a rewarding shield that enhances your defensive capabilities! Serutabomac Shrine (-0179, 1170, 0280) The Serutabomac Shrine is located behind Hyrule Castle on the northeast side of the floating island. To access this shrine, you can use the Lookout Landing Skyview Tower to gain altitude and then glide over. Here’s a step-by-step guide to reach it: Use the Lookout Landing Skyview Tower : Activate the tower to launch yourself high into the air, which will allow you to glide toward Hyrule Castle more easily. Glide to the castle : With enough stamina (preferably after completing the Rito challenge), glide over to the long entryway on the first floor of the castle that leads to the throne room. Explore the castle : Once inside, walk out the exit that leads northeast. Take the time to explore this area, as there are some valuable weapons scattered around. Climb for height : After exiting, climb any nearby structures or trees to gain more height, and then glide to the northeasternmost part of the floating island. Locate the shrine : The Serutabomac Shrine will be on the B1 level of the dungeon, where you can access it from the outside. Shrine Challenge: The Way Up The challenge in the Serutabomac Shrine is titled The Way Up , which focuses on vertical movement and exploration. Here’s what to expect: Utilizing Zonai Devices : Inside the shrine, you'll encounter various Zonai devices designed to elevate you upwards. This may include platforms, fans, or other mechanisms. Creative problem-solving : You will need to think strategically about how to combine and use these devices to reach higher areas or activate mechanisms that help you progress. Navigating vertical space : Expect to engage in puzzles that emphasize climbing and elevation, requiring you to navigate the shrine’s vertical layout effectively. Shrine Rewards: Magic Rod Upon completing the shrine's challenge, you will be rewarded with a Magic Rod . This weapon can cast elemental spells, enhancing your combat versatility and allowing for creative gameplay strategies. The Serutabomac Shrine provides a fun exploration experience and engaging vertical puzzles, culminating in the acquisition of a Magic Rod that adds a unique element to your arsenal! Sepapa Shrine (0220, 1083, 0028) The Sepapa Shrine is located on the northwest side of the island immediately east of Hyrule Castle . While it may be somewhat concealed by a small hill, it offers a lovely view of the river. If you’re exploring at night, the shrine's distinctive swirling green light will help you spot it more easily. Shrine Challenge: Backtrack The challenge in Sepapa Shrine is titled Backtrack , which involves a unique puzzle mechanic that may require you to reverse your actions or retrace your steps. Here’s what to expect: Puzzles requiring reverse thinking : Inside the shrine, you might encounter puzzles where you need to think backward or redo certain actions to progress. This could involve moving objects back to their original positions or navigating areas in reverse. Environmental manipulation : You’ll likely use various abilities to interact with the environment, requiring careful observation of your surroundings and understanding how to manipulate them effectively. Timing and strategy : You may need to time your movements or actions perfectly to solve the challenges presented in the shrine. Shrine Rewards: Strong Construct Bow Upon completing the shrine's challenge, you will receive a Strong Construct Bow as your reward. This bow is particularly useful for ranged combat and can help you deal significant damage to enemies from a distance. The Sepapa Shrine offers an intriguing puzzle experience that encourages creative thinking and retracing steps, culminating in the valuable Strong Construct Bow to enhance your ranged combat capabilities! Ren-iz Shrine (0756, 0823, 0082) Ren-iz Shrine is located in the Crenel Hills , nestled within the remains of a massive carved-out tree. This unique location makes it a visually striking shrine that stands out amidst the natural landscape. Shrine Challenge: Jump the Gaps The challenge in Nagi Shrine is titled Jump the Gaps , which revolves around navigating gaps and obstacles using jumping and gliding mechanics. Here’s what to expect: Gap Navigation : Inside the shrine, you will encounter various platforms and gaps that you need to jump across. The challenge emphasizes agility and precision in movement. Utilizing Abilities : You may need to combine your jumping abilities with gliding or climbing to successfully traverse the gaps, making use of the environment effectively. Timing and coordination : This challenge will test your timing and coordination as you navigate from one platform to another, ensuring you land safely without falling. Shrine Rewards: Zonaite Shield Upon completing the challenge, you will be rewarded with a Zonaite Shield . This shield is crafted from Zonai technology and offers enhanced durability and effectiveness in combat situations. The Ren-iz Shrine provides an engaging jumping challenge that tests your movement skills, culminating in the acquisition of a Zonaite Shield , which can be a valuable addition to your gear! Jojon Shrine (1205, 0315, 0028) Jojon Shrine is located within Crenel Peak Cave . This cave shrine has two entrances, with one being notably easier to access than the other. Finding the Shrine: To get to the Jojon Shrine , follow these directions: Easier Entrance : Head toward the Moor Garrison Ruins , which is situated southeast of Crenel Peak . Just north of these ruins, on the slope of Crenel Peak, you will find the entrance to Crenel Peak Cave . Alternate Entrance : If you want to challenge yourself, there is a more difficult entrance to the cave, but it’s recommended to use the easier route for a smoother experience. Shrine Challenge: Proving Grounds: Rotation The challenge in Jojon Shrine is titled Proving Grounds: Rotation , where you'll face various enemies in a combat trial. Here’s what to expect: Combat Setup : Inside the shrine, you will be stripped of your inventory, forcing you to rely on the equipment provided to defeat enemies. The focus will be on using rotational movement and strategic positioning. Using weapons and shields : You'll have to utilize the weapons and shields available in the shrine, practicing your combat skills in a confined arena. Focus on strategy : The challenge will test your ability to manage multiple enemies and effectively use the combat mechanics available to you. Shrine Rewards: Magic Rod Upon successfully completing the challenge, you will be rewarded with a Magic Rod . This versatile weapon allows you to cast elemental spells, enhancing your combat options and providing a unique approach to battles. The Jojon Shrine offers an engaging combat challenge while exploring the depths of Crenel Peak Cave , and the Magic Rod serves as a fantastic reward that adds depth to your gameplay!
- The Legend of Zelda: Tears of the Kingdom – Ren-iz Shrine Guide
Ren-iz Shrin e (0756, 0823, 0082) i s located in the Crenel Hills , nestled within the remains of a massive carved-out tree. This unique location makes it a visually striking shrine that stands out amidst the natural landscape. Shrine Challenge: Jump the Gaps The challenge in Nagi Shrine is titled Jump the Gaps , which revolves around navigating gaps and obstacles using jumping and gliding mechanics. Here’s what to expect: Gap Navigation : Inside the shrine, you will encounter various platforms and gaps that you need to jump across. The challenge emphasizes agility and precision in movement. Utilizing Abilities : You may need to combine your jumping abilities with gliding or climbing to successfully traverse the gaps, making use of the environment effectively. Timing and coordination : This challenge will test your timing and coordination as you navigate from one platform to another, ensuring you land safely without falling. Shrine Rewards: Zonaite Shield Upon completing the challenge, you will be rewarded with a Zonaite Shield . This shield is crafted from Zonai technology and offers enhanced durability and effectiveness in combat situations. The Ren-iz Shrine provides an engaging jumping challenge that tests your movement skills, culminating in the acquisition of a Zonaite Shield , which can be a valuable addition to your gear!
- The Legend of Zelda: Tears of the Kingdom – Sepapa Shrine Guide
The Sepapa Shrine (0220, 1083, 0028) is located on the northwest side of the island immediately east of Hyrule Castle . While it may be somewhat concealed by a small hill, it offers a lovely view of the river. If you’re exploring at night, the shrine's distinctive swirling green light will help you spot it more easily. Shrine Challenge: Backtrack The challenge in Sepapa Shrine is titled Backtrack , which involves a unique puzzle mechanic that may require you to reverse your actions or retrace your steps. Here’s what to expect: Puzzles requiring reverse thinking : Inside the shrine, you might encounter puzzles where you need to think backward or redo certain actions to progress. This could involve moving objects back to their original positions or navigating areas in reverse. Environmental manipulation : You’ll likely use various abilities to interact with the environment, requiring careful observation of your surroundings and understanding how to manipulate them effectively. Timing and strategy : You may need to time your movements or actions perfectly to solve the challenges presented in the shrine. Shrine Rewards: Strong Construct Bow Upon completing the shrine's challenge, you will receive a Strong Construct Bow as your reward. This bow is particularly useful for ranged combat and can help you deal significant damage to enemies from a distance.
- The Legend of Zelda: Tears of the Kingdom – Tadarok Shrine Shrine Guide
Tadarok Shrine (-1079, -2185, 0129) is loc ated in a cave on the Great Plateau . To reach this shrine, you’ll need to find the entrance located under Mount Hylia near the waterfall at the start of the River of the Dead . Here’s how to access it: Approach from the Temple of Time Ruins : From this area, look just west of the waterfall where you may spot a Blupee . Glide to avoid enemies : It’s recommended to climb up to the east side of the waterfall and glide over to the Blupee, which will help you avoid any enemies in the area. Follow the Blupee : Although the Blupee will disappear shortly after you spot it, follow the path behind the waterfall to find the cave entrance. You’ll receive a notification that you’ve discovered the River of the Dead Waterfall Cave . Shrine Challenge: Fire and Water The challenge in Kilae Shrine is titled Fire and Water and focuses on utilizing both elements to solve puzzles. Here’s what to expect: Elemental interactions : Inside the shrine, you will encounter puzzles that involve using fire to create steam or manipulate water in various ways. Combining abilities : You’ll need to use your abilities to generate fire (such as flint or fire arrows) and interact with water sources to solve the puzzles effectively. Problem-solving : Expect to think creatively about how to use both elements in conjunction to overcome challenges and progress through the shrine. Shrine Rewards: Mighty Zonaite Shield Upon completing the challenge, you will be rewarded with a Mighty Zonaite Shield . This shield is not only a useful defensive item but also has added durability thanks to its Zonai technology, making it a valuable addition to your inventory. The Tadarok Shrine offers an exciting exploration experience combined with clever elemental puzzles, culminating in a rewarding shield that enhances your defensive capabilities!
- How to Unlock Your First Mount in Final Fantasy XIV
Upon reaching approximately level 20 and making significant progress in the main scenario quest, you'll obtain your initial mount, the chocobo. Firstly, you'll need to select which Grand Company you wish to align with as part of the "A Hero in the Making" main scenario quest. Following your decision, complete the main scenario quest titled "The Company You Keep" corresponding to your chosen Grand Company. Next, complete a subsequent quest, varying based on your Grand Company selection, namely "Till Sea Swallows All," "Wood’s Will Be Done," or "For Coin and Country." This quest will yield 300 Company Seals. Upon finishing these tasks, the side quest "My Little Chocobo" will unlock, marked with a blue plus sign. The specifics of this quest differ depending on your chosen Grand Company. Utilize the Company Seals acquired from the previous quest to procure your chocobo license and fulfill this quest to obtain your Chocobo Whistle. Activate the Chocobo Whistle from your inventory to permanently summon your newfound avian companion. You can conveniently add the chocobo mount to your hotbar by accessing the "mount guide" within the character menu.
- Metal Gear Solid V: The Phantom Pain Walkthrough – Mission 19: On the Trail
This mission requires a more linear strategy than most others in MGS 5, as it’s possible to end up in an unwinnable situation that necessitates a restart. You only need to identify the contact; capturing him should wait until you’ve seen The Major on the ground. Don’t destroy the chopper until you’ve spotted The Major, as he will be aboard for much of the mission, and failing to locate him before taking out the chopper will result in mission failure. Avoid being detected, as The Major is skittish, and any alerts may cause him to flee. The contact can be found in a tent at a nearby outpost, so position yourself nearby without being seen. He will exit and get into a jeep. Lock onto him to identify him, but do not engage. Follow him at a distance on your horse. When you arrive at the second village, 16: Munoko ya Nioka Station, steer clear of it by keeping to the far right side. Your target will halt here to switch jeeps. Keep your distance and observe from the outskirts as you continue to follow him. Stay close to the right edge of the road, but do not follow when the jeep makes a sharp turn behind the hill. Instead, position yourself carefully above this area on the southern ridge. The Major and his contact will meet directly below your position. Once you’ve identified both of them, use a tranquilizer (sleep grenades are effective since they’re clustered together) to incapacitate or eliminate the escort, then capture both men. They are valuable soldiers, so Fulton them out.
- Final Fantasy Retrospective – Part 6: Love, Legacy and Limit Breaks
In the late 1990s, SquareSoft, now Square Enix, entered a new era of gaming with the release of its iconic Final Fantasy series on CD-based platforms. The PlayStation era redefined the franchise, setting benchmarks for RPGs that continue to resonate today. Central to this transformation were Final Fantasy VII , VIII , and IX , three games that pushed the boundaries of gameplay, storytelling, and technology. This article delves into the impact and legacy of these three titles, highlighting their innovations, successes, and lasting influence. Final Fantasy VII: Breaking New Ground Released in 1997, Final Fantasy VII was a ground-breaking success, shattering sales records. Within three days of its release in Japan, it sold 2.3 million copies, followed by an additional 330,000 units in the United States. For the first time, the Final Fantasy series became a mainstream phenomenon, captivating players worldwide. The game’s shift from the series’ traditional mechanics was seen as a risky move. Its blend of old and new elements in system mechanics and storytelling allowed Final Fantasy VII to stand out, and these very changes played a crucial role in its success. With this triumph, SquareSoft recognized the franchise’s potential and swiftly began production on Final Fantasy VIII . Final Fantasy VIII: A Bold New Direction Final Fantasy VIII , released in Japan on February 11, 1999, and in North America on September 7, 1999, represented another evolutionary step for the series. The development team, led by series veterans Hironobu Sakaguchi, Yoshinori Kitase, and Tetsuya Nomura, capitalized on the experience gained from VII . With a clearer understanding of the PlayStation hardware, the team envisioned a more realistic visual style and incorporated narrative elements reminiscent of Japanese dramas and anime. The game’s story followed Squall Leonhart, an introverted student at Balamb Garden, a military academy. Along with his fellow trainees, including the fiery Zell, cheerful Selphie, and rebellious Seifer, Squall is thrust into the conflict between his nation and the Galbadian Empire. As the plot unfolds, he teams up with Rinoa, the leader of a resistance group, leading to a love story woven into the narrative’s core. This was a bold departur e from previous games, where love had only been a secondary theme. The introduction of the "Junction" system, a mechanic that allowed players to equip magic drawn from enemies to enhance stats, was both praised and criticized. Some players found the system overly complicated, longing for the simpler Materia system from VII . However, others appreciated the depth and customization it offered. The Guardian Force (GF) mechanic also introduced a new dimension to summoning magic, allowing GFs to be equipped to characters for both combat and stat boosts. Despite some mixed critical reception, Final Fantasy VIII became a commercial success, selling 2.4 million copies in Japan alone. In the U.S., it topped sales charts for weeks, though its experimental gameplay systems would remain a point of contention among fans. Final Fantasy IX: A Nostalgic Homage Final Fantasy IX , released on July 7, 2000, in Japan and November 2000 in North America, took a different approach, serving as a tribute to the franchise's early days. With the ninth installment, Hironobu Sakaguchi aimed to reflect on the series' roots while integrating modern advancements. The game was initially intended to be a side project, but its development eventually took center stage, and it became the final Final Fantasy title on the original PlayStation. Final Fantasy IX embraced the charm and nostalgia of the first few games, with a fantastical setting, medieval aesthetics, and classic character archetypes. The plot revolved around Zidane Tribal, a rogue and member of the theater troupe Tantalus, whose mission to kidnap Princess Garnet spiraled into a world-saving adventure. Alongside Zidane, a diverse cast of characters—Vivi the Black Mage, Steiner the knight, Freya the dragoon, and others—faced the threat of a villain from another world, Kuja, and his twisted quest for power. The game was filled with references to earlier Final Fantasy titles, from its use of crystals as a central plot device to the appearance of classic monsters and summons. It was a loving homage to the franchise’s history, blending old-school design with updated graphics and gameplay systems. The ability system in Final Fantasy IX was simplified compared to VIII ’s complex Junction system. Characters learned abilities from equipment, a mechanic reminiscent of the Esper system from Final Fantasy VI . This approach made the gameplay more accessible, yet it still offered strategic depth for players who wished to master it. Despite being released after the futuristic Final Fantasy VIII , IX ’s nostalgic tone resonated with long-time fans, while newer players were introduced to the essence of what made the earlier games beloved. Critics praised its story, characters, and art direction, although some younger players, unfamiliar with the references, did not connect with it as strongly as they had with VII or VIII . The Legacy of the PlayStation Era Together, Final Fantasy VII , VIII , and IX marked a pivotal moment in both the franchise's history and the RPG genre. Each game brought something unique to the table: VII ’s dark, dystopian narrative and Materia system, VIII ’s focus on realism and romance, and IX ’s nostalgic, classic fantasy tale. While each game faced its share of criticisms, their collective impact on the gaming world was undeniable. From innovative gameplay systems to memorable characters and stories, these three titles pushed the boundaries of what an RPG could achieve. They helped solidify Final Fantasy as one of the most influential video game franchises, a title it continues to hold today. As Square Enix looks forward to the future of the Final Fantasy series, the legacy of these PlayStation-era classics remains a cornerstone of the franchise's identity. Each installment left an indelible mark on gaming history, shaping the future of RPGs and leaving a lasting impression on fans around the globe.
- Metal Gear Solid V: The Phantom Pain Walkthrough – Mission 18: Blood Runs Deep
Start by making your way to Bampeve Plantation. The Mbele soldier can be found at the northern part of the plantation, dressed in a white t-shirt and a blue beret. Keep to the left-side walls for cover as you infiltrate the plantation, moving toward the rear of the main building. Wait for the Mbele soldier to enter, then lure him out and take him down. After completing this task, exit the plantation and ride over to the Kungenga Mines. The initial phase of this mission is quite simple. Stealthily enter the area, identify the enemies until you locate your target, and then either extract him using a Fulton or eliminate him before proceeding. The second section poses a greater challenge. The mining complex is a large area centered around open pits, making it both hazardous and brightly lit. The open pit sparkles with diamonds, but it’s crucial to resist the temptation. The area is well-lit with minimal cover. If you’re after those diamonds, clear out the entire complex first. Begin your infiltration along the right side; it’s relatively quiet as long as you approach enemies from behind or use suppressed weapons. However, be sure to move cautiously along the right wall when in the spotlight. Make your way to the dugout at the far end of the pits. Search the shelves for loot, pick the lock, and then proceed down the corridor. After rescuing the Child Soldiers, collect the diamonds from the cell and gather the last child. Follow the children to the alternate exit. Proceed cautiously to the left, ensuring the children are following you. Request a supply drop to restock your handgun, as it’s the only weapon you can carry while transporting your valuable cargo. You can issue commands to the children using the L1 button, similar to how you direct your horse. As you navigate the valley, carefully eliminate the guards at the post ahead. Calling in your chopper may attract enemy fire. In high-risk situations, it’s best to leave the boy you’re carrying with the other children to fully utilize your arsenal. If you have a rocket, it might be worthwhile to target the enemy chopper that’s drawn in by your presence. The children will remain stationary if there’s gunfire nearby. Even after all the enemies have been dealt with, they may still huddle on the ground and refuse to move. If that occurs, use a tranquilizer to put them to sleep and carry them to the chopper one by one.
- Metal Gear Solid V: The Phantom Pain Walkthrough – Mission 17: Rescue the Intel Agents
This rescue mission takes an unexpected turn. Your task is to save two prisoners, but one has already started to escape and is currently on the run. Team up with DD and use a jeep for quicker access as you head toward the river stream to the east. The first Intel agent is concealed in a rock crevice. Have DD track his location. To prevent detection by the many guards on the search team, carefully retrieve the Intel agent and place him in the back of the jeep instead of extracting him from the river. After extracting the first prisoner, make your way to the main camp. Navigate around the perimeter, as the area is teeming with overlapping enemies and active fire zones. In an elevated spot at the far corner of the camp, you will locate the second prisoner. He’s too weak to be extracted via Fulton and is hidden in a muddy dugout. Silently approach the injured Intel agent and escort him to the jeep. Once both agents are safely in the vehicle, drive out of the Hot Zone to complete the mission.
- Final Fantasy III – Android Review
Final Fantasy III returns with a fresh coat of paint and revamped audio in the Pixel Remaster, offering iOS users a chance to experience the original game in all its retro glory. Serving as the only mainline Final Fantasy title without an official North American release, this 2D take on the third installment brings nostalgia to the forefront with charming visuals and a timeless story. Compared to its predecessor, Final Fantasy III boasts a more straightforward plot. Players control four youths blessed by crystals, embarking on a quest to combat a great evil. While the characters lack the depth found in the 3D remake, the Pixel Remaster allows players to explore the game's enjoyable world in its original form. In contrast to Final Fantasy II, FFIII feels more in line with the franchise's standard gameplay. Acting as an upgraded version of the original game, it reintroduces the spell slot system and exudes a tone reminiscent of the first title. With increased complexity, including more special moves and abilities, FFIII sets the groundwork for the job system seen in later releases. The true innovation in FFIII comes with its job system, a first in the series. Similar to later titles like FFV, players acquire new jobs as they progress, featuring iconic classes such as Red Mage and Summoner. The ability to freely swap jobs without penalties adds a layer of flexibility, almost making FFIII Pixel Remaster the definitive version of the game. While the job choices lack the variety seen in FFV, FFIII Pixel Remaster compensates by attempting to rebalance jobs for viability. However, there's a noticeable trend towards favoring later jobs over early ones. Despite this, the game's flexibility in job switching is a significant improvement over previous versions. FFIII Pixel Remaster stands out as the title that received the most attention during the remaster process. Extensive rebalancing, removal of tedious mechanics, and UI enhancements make it feel like the game it was meant to be. The minimap, auto-battle feature, and Quick Save option contribute to a smoother and more enjoyable gameplay experience. Graphically, the Pixel Remaster introduces updated visuals, although some issues like screen-tearing and odd water effects may be noticed. The new font receives criticism, but it can be easily replaced. The remastered music, however, excels in capturing the essence of the original NES tunes while enhancing their quality. In conclusion, Final Fantasy III Pixel Remaster emerges as the best version of the game to date. Its modern polish and improvements over the NES and 3D versions make it a standout in the Pixel Remaster series. While it retains the essence of a classic JRPG, the iOS platform makes it more accessible and enjoyable. For those looking to experience a Pixel Remaster title, FFIIIPR stands as a top recommendation, offering a satisfying blend of nostalgia and modern convenience. Final Score:
- Final Fantasy Retrospective – Part 5: The Turning Point
Development on Final Fantasy VII began in 1995, a year after the release of Final Fantasy VI . Square, the developer behind the series, had been exploring the possibilities of a 3D role-playing game (RPG) since the release of Final Fantasy V on the Super Famicom. A demo shown at the SIGGRAPH conference proved Square could evolve into 3D gaming, but the shift came with complications. At the time, Nintendo was launching its new, powerful 64-bit console, the Nintendo 64. However, the console’s cartridge-based format posed a significant financial hurdle for Square. Producing large-capacity cartridges for their ambitious project would be costly. With Final Fantasy VII demanding expansive space for its new cinematic direction, Square faced a dilemma. In early 1996, the company made a tough decision: to leave Nintendo after two generations of partnership and develop Final Fantasy VII exclusively for Sony's PlayStation, which offered the much-needed storage capacity of CDs. This move was monumental, marking the first time Square shifted away from its long-standing relationship with Nintendo. The company wouldn’t return to Nintendo consoles until the release of Final Fantasy Crystal Chronicles seven years later. Square assembled a team of 100 developers, an unprecedented size at the time, and invested $45 million in the project, utilizing cutting-edge film production tools like PowerAnimator and Softimage 3D. Sony, recognizing the potential, backed the game with a $100 million marketing campaign, propelling anticipation to a fever pitch. Due to its ambitious scope, the game’s release was delayed by nearly a year. The stakes couldn’t have been higher for Square. This was their most expensive and experimental project, and the success of Final Fantasy VII would either secure their place in the industry or bring financial ruin. When Final Fantasy VII launched in Japan on January 31, 1997, it was met with unprecedented acclaim. U.S. gamers had to wait nine more months, but the buzz was already sky-high. Directed by Yoshinori Kitase, who continued his work from Final Fantasy VI , and produced by series creator Hironobu Sakaguchi, Final Fantasy VII reunited longtime veterans like artist Yoshitaka Amano and composer Nobuo Uematsu. Additionally, Tetsuya Nomura, who joined the team during the development of Final Fantasy V , designed the characters for the first time, bringing his manga-style aesthetics to the 3D models. The game introduced players to Cloud Strife, a self-absorbed mercenary who joins a group of eco-terrorists called Avalanche. The group, led by the hot-tempered Barrett and Cloud's childhood friend Tifa, fights against the Shinra Electric Power Company, a corporation draining the planet’s life energy. Along the way, the ragtag crew expands, introducing memorable characters like the experiment Red XIII, the thief Yuffie, and the serene flower girl Aeris. Final Fantasy VII made several bold departures from previous titles in the series. The medieval setting was swapped for an industrial, futuristic world. Players were dropped directly into action, fighting alongside resistance members from the outset. The game's most striking feature, though, was its use of pre-rendered backgrounds and 3D characters, something new to the RPG world. The fixed camera angles and cinematic presentation drew comparisons to PlayStation predecessors like Resident Evil . To bridge loading times between sequences, Square implemented short, in-game cinematic moments—an innovation that helped establish the tradition of cutscenes in RPGs. The game featured over 40 minutes of full-motion video, a significant achievement at the time, blending seamlessly with the game’s action. The dynamic camera during battles highlighted spells and attacks, with the camera angles varying randomly to ensure each fight felt fresh. Gameplay-wise, Final Fantasy VII simplified its predecessor’s systems. Players could only control three characters in battle at once, reducing party size and making strategy more straightforward. The introduction of Materia—colored orbs linked to the planet’s life energy—allowed for flexible customization. These orbs granted characters magical abilities and stat bonuses, leveling up independently from the characters themselves. Materia also played a central role in the plot, as both white and black Materia held the balance of the planet’s fate in their power. The story of Final Fantasy VII tackled mature themes, including environmentalism, corporate greed, and even existential questions about identity. Cloud's complicated past, Aeris’s heritage as a descendant of the ancient Cetra, and the looming threat of the game's antagonist Sephiroth created an emotional and philosophical depth previously unseen in the series. Sephiroth’s ambition to summon the destructive meteor and merge with the planet's life force presented a grandiose, apocalyptic threat unlike any previous Final Fantasy villain. The game also pushed boundaries in its content, featuring blood, swearing, and even a cross-dressing mission—elements that were rare in RPGs of the time. The game's emotional narrative reached a climax with the shocking death of a main character, a moment that solidified Final Fantasy VII as a storytelling masterpiece. Final Fantasy VII not only became the most commercially successful game in the series but also a cultural phenomenon. Its reach extended far beyond just the gaming world. Square expanded the universe with the Final Fantasy VII compilation, which included prequels like Before Crisis and Crisis Core , as well as sequels like Dirge of Cerberus . A tech demo shown at E3 in 2005 teased the possibility of a PlayStation 3 remake, fueling years of fan anticipation, though a remake wouldn't become a reality until 2020. In the years since its release, Final Fantasy VII has become a touchstone in gaming history. Its impact on the RPG genre and video game storytelling as a whole is undeniable. While fans may debate which Final Fantasy is the best, Final Fantasy VII remains the most influential, forever altering the trajectory of both Square and the gaming industry.